Creator SPOTREP: Western Sahara #011
[h3]FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.7
SIZE: ~2.7 GB[/h3]
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
[h2]Changelog[/h2] [h3]DATA[/h3] ADDED: Offroad (Zu-23) variant for the Tura and FIA factions
ADDED: Zu-23 texture variants (Black, Beige, SFIA2, White)
FIXED: Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction
FIXED: Replaced old legacy Arma 2 environment map paths with Arma 3 files
FIXED: IK issue with right weapon hand on reloading
FIXED: Visible hole in the Galat and Velko rifle internals
FIXED: BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus
FIXED: Independent Tura infantry groups wouldn't show up in Zeus
FIXED: Small shadow issues on ION / Contractor uniform pants
FIXED: Wound material on long sleeve SFIA uniform would not show up
FIXED: Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics
TWEAKED: Replaced all weapon hand animations
TWEAKED: Velko 50rnd magazine shape improvements
TWEAKED: Overhauled 12 Gauge HE shell particle effect
[h3]MISSIONS[/h3] EXTRACTION ADDED: Offroad (Zu-23) to enemy vehicle pool
ADDED: Various new scenery compositions
FIXED: Despawning of Quilin in CSAT base
UNIT: Western Sahara
ACTIVITY: Update 1.1.7
SIZE: ~2.7 GB[/h3]
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
[h2]Changelog[/h2] [h3]DATA[/h3] ADDED: Offroad (Zu-23) variant for the Tura and FIA factions
ADDED: Zu-23 texture variants (Black, Beige, SFIA2, White)
FIXED: Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction
FIXED: Replaced old legacy Arma 2 environment map paths with Arma 3 files
FIXED: IK issue with right weapon hand on reloading
FIXED: Visible hole in the Galat and Velko rifle internals
FIXED: BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus
FIXED: Independent Tura infantry groups wouldn't show up in Zeus
FIXED: Small shadow issues on ION / Contractor uniform pants
FIXED: Wound material on long sleeve SFIA uniform would not show up
FIXED: Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics
TWEAKED: Replaced all weapon hand animations
TWEAKED: Velko 50rnd magazine shape improvements
TWEAKED: Overhauled 12 Gauge HE shell particle effect
[h3]MISSIONS[/h3] EXTRACTION ADDED: Offroad (Zu-23) to enemy vehicle pool
ADDED: Various new scenery compositions
FIXED: Despawning of Quilin in CSAT base