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Cranked Up devlog #2

We Cranked Up the dev!


To make sure that we're heading in the right direction, we organized a playtest session at ArtFX school in Montpellier.

[h2]Why playtesting?[/h2]

it's simple several aspects of the game needed to be tested:

  • Different controllers
  • Different game modes
  • Our database


[h2]What was our organization?[/h2]

The playtests were divided in 2 session of 1 hour each.

1. Welcoming playtesters 10min
Setup
NDA
Team presentation

2. Session 1/2 30min
Playtesters were divided in 2 categories (controller A and controller B) 10min
Playtesters swapped controllers (A take B and vice-versa) 5min
Playtesters choose their favorite controller to finish the session 15min

3. Session 2/2 15min
Playtesters, choose controllers, they also choose to test multiplayer or hardcore/challenging solo game modes.

4. Session end 10min
Playtesters answer to a google form, and ask question to the team.

In the same time each member of the team had to wright down their impression on the test, and take a look to the database.

We had a great time and the session was a blast, make sure to follow us on social medias for the next one, here some pictures to wait:

Cranked Up Devlog #1


[h3]Cranked Up is an easy to play hard to master, solo/multiplayer platformer game with [/h3]
[h3]Cranked Up philosophy is based on 4 axes↓
  • Sharing experience
  • Challenge
  • Reward
  • Customization

[/h3]
Current state of the game

[h3]
  • 2 out of 4 biomes are currently in development
  • 12 levels are already in the game
    • 8 Town levels
    • 4 City levels
    • 1 Western level is in development
  • Several games modes are in production

[/h3]
[h3]We're currently working on a build for internal playtest!
[/h3]
We're currently working on

[h3]
  • solo campaign mode
  • solo speedrun mode
  • 2-4 players race mode
  • 15 levels for the city biome
[/h3]
We want to work on

[h3]
  • 2 players cooperation mode
  • 2 players versus mode
  • several multiplayer mode for 2-4 players
[/h3]

[h3]Stay tune here's the Trailer for you to wait.[/h3]
[previewyoutube][/previewyoutube]


What do you want for the next devlog? control? level design? animation?