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[0.37.9] Archetypes Update Hotfix

[0.37.9]

[Changes]
- Updated PassingTheTorch's description to reflect that it will only work if you have any stacks of charge.

[Fixes]
- Fix for scenarios that re-roll talents (e.g. Sage, Vagrant) causing a soft lock.
- Fix for erroneous interaction between Gambler and Overwatch, where the owner of Overwatch would take damage after Gambler was used to draw cards.
- Fix for tutorial prompt implying that their next target after using Strike would be killed, when they would be left with 1 Vitality.
- Fix for the tutorial allowing the player to end their turn when asking them to switch characters.
- Fix for Mouse Race ability not working correctly with cards like Reckless Burst, where the charge would be gained before attacking additional targets.
- Fix for Gambler not running at the start of combat.
- Fix for Sadist not working as described.
- Fix for duplicate Withdraw card appearing in the compendium.
- Fix for Pray opening scenario awarding +5 stat increment for single character parties
- Fix for Seagard intent Terrifying Advance not displaying its damage count on the intent icon.
- Fix for WeaponBelt spawning concealed blades for another wielder if the character with WeaponBelt was not active at the time their weapon card was drawn.
- Fix for Flow triggering when other characters played their talents.
- Fix for Strategy not banishing.

Archetypes Milestone Update

Hello everyone! We've been extremely busy working on an update that addresses loads of your feedback, makes some landmark improvements we've been planning for a long time, and adds tons of new features!



[h2]The Archetypes Milestone Update![/h2]

[h3]Race Abilities[/h3] This one's been in the making for a long time, and addresses a point of feedback we've been eager to develop since our initial launch; making each race distinct. Each race now has a special ability completely unique to its class, ranging from spawning cards, to placing traps, to building barricades. These cost a point of Will to use, and you can check them all out from:



[h3]The New Unlock Screen![/h3] The previous unlock shop was always intended to be placeholder, and it's finally time to bring in the overhauled system:

Races are now unlocked sequentially, improving the progression and avoiding overwhelming new players. Whenever your campaign comes to an end, win or lose, you'll be awarded XP, just like before. However now, each level will automatically unlock a new Race, set of cards or feature in-game. You can start a new campaign with any races you've unlocked, but you'll also be able to find the next race you're due to unlock ready to recruit in Taverns.

In addition to a unique pool of race-specific Talents and passives, each Race now has an additional 6 Talents and 3 Passives that will be gradually unlocked as you play with those characters. Every time you level up a character in a campaign, you'll earn XP specific to that Race, and at every Tier, you'll unlock a new Talent or Passive for their class.

[hr][/hr]Don't worry - if you're a veteran player, you'll maintain your progress, and will likely have most or all of the races unlocked, it's just their unlockable Talents and Passives you won't have, as this relies on new save data. Just be sure to check out the Unlocks screen before starting a new run - you'll be bombarded with unlocks!
[hr][/hr]



[h3]Endgame Cutscene[/h3] We're extremely excited to share this! It's been a huge effort from the whole team, and we really think it adds some great payoff for completing a run - we hope you'll agree!



[h3]Gritsalt[/h3] There's a new End of Street Elite on the loose, the infamous Seagard Captain, Gritsalt. Watch out for him on the second street, he has a few tricks up his sleeves! We've also made some changes and added some new variants for existing enemies, so look out for those too!



[h3]Card Upgrade Tokens[/h3] Once you're a few levels in, you'll now start seeing some new scenarios which award a variety of Card Upgrade Tokens. You can assign these to any card, triggering various effects after you play them, such as healing, applying statuses, or even modifying the cost of the card. You're free to rearrange these at any time outside of combat, from the Party Screen. Expect to see more in the way of Card Upgrades in future updates!



[h3]Opening Variety[/h3] After your first run, you'll start to see new Scenario cards before you enter the first street. These will offer a variety of things, from a choice of starter weapons, cards, upgrades, and other juicy bonuses!



[h3]New Backgrounds and Scenarios[/h3] Every street in the campaign now has its own feel, with a unique backdrop and set of combat backgrounds. There's also a few new scenarios ready to encounter, and some additional choices in existing ones!



[h3]Card and Passive Updates[/h3] On top of all this, you'll see some huge changes and some new additions to cards and passives in general. We've improved many underwhelming cards, and done a balancing pass on several others. You'll notice some big adjustments to Will and Banishing, along with the ability to modify a card's cost - among other changes!

The tutorial has also been given a slight rework, now explaining how to evade lane attacks, as well as how to use the new race abilities, so you may want to check that out too!

[hr][/hr]Note: Some cards that were Talents are now Skills, and vice versa - this may affect your run. If you're really happy with a build you have going, we'd recommend either finishing your campaign before updating, or starting afresh with a new one.[hr][/hr]
[h3]Release notes[/h3]
Since the last update, there have been over 100 changes and fixes. If you want to check out the full release notes, you can find them here: https://www.montebearo.co.uk/bor-release-notes

[h2]Feedback / Bugs[/h2]

With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.

[h3]Once again, thank you![/h3]

[hr][/hr]Localisation: Currently the new content and changes are only supported in the following languages, but we hope to release a patch with the remaining languages shortly.

All localisations are now up to date!

Supported Languages: English, French, German, Polish, Portuguese (Brazilian), Spanish, Russian, Chinese (Simplified) and Japanese.

Snowtopia Early Access is out now! ❄️

Hi everyone,

Goblinz Studio is releasing a new game with developer TeaForTwo.



Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!

https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙

https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/

Cheers,
TeaForTwo & Goblinz Studio

Christmas wishes from Goblinz Team!


[h2]We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020![/h2]

The Christmas Season has begun with a lot of sales 🎄🎁

Christmas Update and 25% off 🎅 With exclusive 2 new monsters!

https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

A lot of games in sale from Goblinz

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https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
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View all games discounted

Upcoming games in 2021!

https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551

Have nice holidays and stay safe everyone!

Scenario Milestone Update

Hello everyone! We've been working hard over the last few weeks on lots of new content! We've continued to listen to your feedback, and this update adds some much-requested features!



[h2]The Scenarios Milestone Update![/h2]

[h3]15 new scenarios![/h3] We've had a lot of fun writing many, many new scenarios! These offer lots of new features, but the main highlight is you can now hire characters outside of the tavern. Several of the new scenarios, such as Convict, will let you enlist new characters! The Hire screen has also had a major facelift, check it out!



[h3]3 new enemies![/h3] Introducing the Patterford Goldknot, the Ender Guardian and the Smuggling Gang (which has 2 individual new units). You can find these opponents in the later streets, and in one of the new scenarios. They should offer some additional challenge!



[h3]Stashed Equipment[/h3] We listened closely to your feedback on equipment, and made some major changes to improve the overall experience. Firstly, introducing: The Stash. You can now store weapons and armour for future use. Now you don't have to pass up on good gear if you're planning on hiring a new character. You only get 2 stash slots though, so think carefully about what you want to take with you! Stashed weapons will take up space in your deck, but they behave similarly to dead character cards in combat, being banished from your hand at the end of your turn.

Additionally, you can now also swap equipment between party members at any time, from the party screen. Put that crossbow on the wrong guy? No problem!



[h3]New Scenario Features[/h3] As mentioned above, you can now hire characters in scenarios, but the new features don't stop there. Scenarios can now have random outcomes for extra variety, let you trade stashed items, or even take on some work for extra coin. Other scenarios apply modifiers whose effects can last for the duration of your campaign. You can think of these like Passives for your whole Party!



[h3]Tools of the Trade[/h3] As a team, we really enjoyed the response to the "Voices in the Dark" scenario when we first added it; players loved getting a new weapon that mirrored the abilities of their enemy. We were always eager to add more of these, and we're happy to say there are a couple of new such additions in this update!



[h3]UI Improvements[/h3] We made some massive improvements to the UI for this update, including entirely reworking the Scenario and Equipment UI from scratch. Scenarios now offer tooltips where appropriate, indicate combats, rewards and character-specific consequences more effectively. The party screen has also had a facelift, and should display information much more clearly.



[h3]Release notes[/h3]
Since the last update, there have been over 30 changes and fixes. If you want to check out the full release notes, you can find them here: https://www.montebearo.co.uk/bor-release-notes

[h2]Feedback / Bugs[/h2]

With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.

[h3]Once again, thank you![/h3]


* Unfortunately there has been a short delay on the localisation for Japanese. We hope to get the translations for this new content very soon, our apologies for the delay.