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Command: Modern Operations News

v1.04.114734

Hi Everyone,

We have released the v1.04.114734 update as an official patch.

Changes are below

* DB viewer tweaks
* Pathfinding tweaks
* Added angleOnBowToUnit() to Lua API
* Optimized Lua API initialization
* Updated versions of Red Tide scenarios #1, #2 & #6 with various fixes & tweaks

Command: Red Tide Out Now

Command: Red Tide Out Now



Red Tide a new DLC from Command Modern Operations, recreates a "what if" conflict between NATO and Communist powers; a theoretical sequel of the "Northern Inferno 1975". Tensions explode in the Norwegian Sea when a standoff takes place between a NATO Destroyer and a Soviet Submarine, which drew both Powers into a rapidly escalating war that draws in Neighbours and super powers alike.
 
Command vast air and naval forces as war rages across all areas of the World including the Pacific, North Atlantic, South China Sea to name a few. Take control of your forces either NATO or Soviet Union as the conflict demands that every resource you have is pressed into service.

Plan your naval strategy carefully, you will require the mutual support of the entire fleet if you are to ensure that your enemies are crushed decisively.
Dominating the battlespace will allow you to blind your enemy’s ability to communicate and coordinate. 

Ensure the victory of your forces through thoughtful strategy and planning. Creative deployment will be needed to overcome deficiencies in your mix of modern and outdated forces.


Buy Now - Command: Red Tide

Video Trailer


And for the occasion we have created this discounted bundle:

Command Cold War Collection 20% OFF
Two Complete DLCs on the cold war era.



The new DLC Command: Red Tide + Command: Northern Inferno -20%,
or if you have already purchased the Northern inferno DLC, you will have a 20% discount on the purchase of the Red Tide DLC.

Twenty-seven scenarios set in 1975 and 1985,
recreates a “what if” conflict between NATO and Communism powers.

Command: Modern Operations - v1.04 Update Now

The new v1.04 update consolidates all public-beta and minor official releases since v1.03 and introduces several significant changes and some new features.



This time around, and compared to previous sim-heavy updates like v1.02 or v1.03, the emphasis has been less on new simulation features and more on enhancing user interface functionality and quality-of-life (QoL) additions. Let us walk through some of the heavy hitters:

- A new page dedicated to sensors has been added to the database viewer. This fullfills a frequent player request and allows exploring in greater detail the various properties of a sensor. This is a very new addition and things are still being polished on it, based on preliminary feedback from the recent public beta that introduced it.

- A further DB-viewer improvement: The RCS signatures of aircraft are now shown per-loadout in addition to their “clean” ones. This makes it easier to understand how external stores on an aircraft are affecting RCS and the subsequent effect in detection range by different threat radars.

- A sub-type filter has been added to the DB-viewer, for quicker navigation & sorting of platforms.

- A new map option allows automatically filtering-out contacts based on posture (e.g. filter-out all neutrals). This can be very useful to help declutter a very busy map (e.g. in Northern Inferno #1 once SOSUS detections start happening) without manually having to filter-out each contact.

- The “red-X” (Direct-X device context loss) issue during resume from sleep/hibernation/screenlock has been fixed, making it easier to run Command unattended for prolonged periods (particularly useful for big, complex scenarios).

- Various improvements to search-and-rescue operations and logics have been added.

- It is now possible to edit the fuel levels of platforms directly through ScenEdit, without needing to use scripting or the SBR. Similarly, fire and flooding status are now directly editable, making it easier to represent already-damaged platforms (or just experiment with the effects of secondary damage).

- Various new properties and methods have been added to the Lua scripting API.

- Scenarios featuring numerous MEO/GEO satellites should no longer suffer a significant performance hit.

- The latest versions of the DB3000 and CWDB databases are included, with a plethora of platform & system additions as well as numerous tweaks, fixes and updates.

- Plus, of course, a large number of further additions, tweaks and fixes to both the user interface and simulation engine based directly on user feedback.

The Command development team is already busy assembling the follow-on updates and working on a number of new features that players will certainly enjoy to discover.

Command: Modern Operations - v1.03 Update

Command: Kashmir Fire has been released and, as usual with campaign DLCs, it is accompanied by a major official update to CMO.

The new v1.03 update not only consolidates all minor official releases since v1.02 but also introduces several important changes and new features. Let us walk through them:

Major improvements to sonar model. Based on an ongoing discussion of existing flaws in the sonar model with various SMEs both on and off the forum, we have renovated many aspects of the sonar model in order to improve its real-world fidelity. A brief summary of the changes included:
– The thermocline layer is generally weaker then before for a given location, and completely stops being effective at 70+ degrees north or south latitude.
– The minimum bottom depth necessary to achieve converge zone (CZ) propagation is sharply increased per given location, and is no longer static but dependent on latitude. CZs are now also impossible at 70+ degrees north or south latitude.
– Most under-layer sonars (SOSUS/SURTASS excluded) lose the 2x detection range bonus afforded by the deep sound channel. This sharply reduces the in-DSC detection ranges of VDS & towed arrays.
Combined, these changes have the effect of making submarines at great depth more difficult to detect with towed arrays or VDS, and shifting the emphasis more to direct-path detections at the expense of CZs.

Select IRST/FLIR systems can now produce AAW fire control-grade data, allowing EMCON-silent engagements with AMRAAM-class weapons. Note that the fire-control data generated by advanced IRSTs can be used not only for direct onboard shooting (e.g. F-18E uses IRST-21 to silently shoot AMRAAMs at target) but it can also be distributed to other platforms via CEC (e.g. F-18E silently tracks target, hands off to CEC-equipped ship which silently shoots SM-6 at target).
NOTE: Scenarios will need to be made/rebuilt in DB3000 v488+ in order to use this feature.

Visual and IR sensors are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background. This provides an extra incentive to “go low”, even for VLO aircraft, and makes terrain-hugging cruise missiles even harder to spot.

Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous. This allows such missiles to be guided with greater precision & reliability against VLO targets or in strong OECM environment. The datalink is cut instead only when the missile acquires the target (or impacts on it, still under positive control from the link provider.

Various improvements in ballistic missile & BMD modeling, including fixing the simulation slowdown caused by ABM DLZ calculations.

Numerous smaller changes and quality-of-life additions. As a quick example, it is now much easier to visually spot when a side/group/unit’s doctrine & ROE settings are overridden at a higher (parent) or lower (children) level, as they are now displayed in a different color when they do. Also as a popular request, the LOS-tool now supports altitude input in feet in addition to meters.

The v488 release of the DB3000 database, incorporating countless player requests and new additions as well as numerous tweaks and fixes.

For Steam users the update will be applied automatically. Matrix users can hit the check for update button on the launcher, or download the latest patch from the members area

You can read the full changelog here. Please let us know what you think about the update.

Command: Kashmir Fire out now

Kashmir Fire the new DLC for Command Modern Operations is now available



Fifteen hypothetical campaign scenarios recreate a near-future conflict between the world’s two most volatile nuclear nemeses: Pakistan and India.

Kashmir, the subject of a dispute between India and Pakistan since the partition of the Indian subcontinent in 1947, is now the center of the scene.

Carriers, frigates, submarines; guide world’s most impressive militaries in a multi-sided campaign while trying to ensure the victory of your forces through thoughtful strategy and planning.

Are you ready for a new conflict? Watch the video gameplay