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Update 0.5.0.4

[h2]Contents of this update[/h2]
  • Boss parameter fixes
  • Fixed a hidden object that needed to be displayed in boss fights.

Update 0.5.0.3

[h2]Contents of this update[/h2]
  • Fixed a bug that caused obstacles that disappear after defeating area bosses to not disappear under certain conditions, preventing the player from progressing through the game.

Update 0.5.0.2

[h2]Contents of this update[/h2]
  • Fixed a bug that prevented level-up after taking level-up items.
  • Dealing with unwanted objects when defeating bosses
  • Adjustment of parameters

Update 0.5.0.0!


[h2]Contents of this update[/h2]
  • Defeating enemies generates experience, which is used to level up characters.
  • Implementation of clearing conditions.
  • Game design (modification to add character level-up)
  • Various adjustments to the combat portion of the game
  • Adjustment of UI


[h2]Description[/h2]
Sorry it has been so long since the last update. We have made quite a few significant changes. The major topic is the addition of new clear conditions and character enhancements.
[h3]Changes to Clear Conditions[/h3]
We have had the idea for the clear condition for a long time, but have not been able to implement it. This time, it is not yet in a perfect state, but it will be put in a problem-free state. There is no particular in-game explanation for the clear conditions, so that you have to guess.
[h3]Character Enhancement[/h3]
The character can now be strengthened by acquiring points from enemies during battle, which can be upgraded in three different ways. First is the shape of the sword. This affects the attack range. Next is the mask. This is armor that automatically heals. Finally, special skill upgrades. Special skills acquired in the afterlife will have different abilities depending on the upgrade.
[h3]Others[/h3]
Other changes include battle balance adjustment and various UI changes.

Update 0.4.3.0 !



Addition of "that world" map, and correction and revision of general concerns. Refactoring of the program.



[h2]Contents of this update[/h2]
+ Addition of a map to "that world".
+ UI fixes.
+ Added a simple game introduction.
+ Adjustment of combat behavior and balance.
+ Fixed parameters by level up.
+ Other general fixes.
+ Refactoring of the program.

[h2]Description[/h2]
The most obvious part of this update is the addition of a map to "that world". Other than that, we have made a few small changes in areas that were bothering us. We believe that the game has become easier to play, albeit slightly.
We are also revising the program, although it is not a part of the game. We believe that continuing to do so will improve the quality of the game.
We are very sorry that there has been quite a gap between updates. Please wait for the next update.