Early Access Patch 4
Citizens,
Patch 4 continues to fix and improve based on all the great feedback we received from our early access players. If you have any feedback you want to share, please don't hesitate to post on the Steam Forums or come chat with us directly on Discord.
Thank you all for your feedback, it's been very valuable. If you are enjoying the game and want to show your support, please don't forget to leave us a review on Steam, and let your friends know.
Here's the list of changes in this build:
[h2]Previous Patches[/h2]
Patch 3: https://store.steampowered.com/news/app/1076750/view/5631172529439983607
Patches 1 & 2: https://store.steampowered.com/news/app/1076750/view/5631172529425301331
Patch 4 continues to fix and improve based on all the great feedback we received from our early access players. If you have any feedback you want to share, please don't hesitate to post on the Steam Forums or come chat with us directly on Discord.
Thank you all for your feedback, it's been very valuable. If you are enjoying the game and want to show your support, please don't forget to leave us a review on Steam, and let your friends know.
Here's the list of changes in this build:
- You can now expand your city to areas where you already have buildings without having to move or destroy them, as long as none of those buildings are partially within the expansion area and partially outside it.
- Tiny can now pass through tiles with rail crossings.
- The repeating research in the end was tweaked down since it was overpowered. The bonuses it provides are about half the previous ones, and the costs for researching it increase every time the research is complete.
- Fixed a bug where after switching a map or reloading a saved game, the bonuses from the repeating research were lost until it was researched one more time.
- Fixed a bug where nightmare reinforcements to turrets would not give any bonuses.
- Faster global infestation growth from having a large city & infrastructure upgrades limited to a maximum of +70% over the base value. This means that if your city grows very quickly, the global infestation will not increase as much faster than usual as it did before (but it will still increase faster than usual up to the maximum).
- Fixed a bug where the upgrades layer UI would not refresh if it was open while you upgrade a building through the building window.
- Made total weight and weight capacity rounding from X.5 to be consistent (total weight always rounds down at X.5, and weight capacity will round up).
- City information window now displays the current rail speed.
- Fixed a bug in simplified and traditional Chinese that would break the city information window.
- Added the ability to bind mouse buttons to keyboard shortcuts, starting from mouse button 4 and onwards (left click, right click and middle click are still hard coded and cannot be re-bound).
- Made it possible to change the resolution even in full-screen. Choosing resolutions below the desktop resolution may create blurring effects.
- Added a 240 maximum FPS option, though on the majority of systems the game will not be able to reach such numbers.
- Using an ability that takes time to charge will now initiate the cooldown as soon as the charging begins. This will prevent players from accidently using several consumables of the same kind while the ability is charging.
- Flux, power and fuel now slowly drop when over-capacity, instead of immediately dropping. This way if a storage building is temporarily disabled you will still be able to salvage most of the resources if you quickly repair it. This is now similar to how you lose workers when there is overpopulation. The rate at which these resources decrease varies (flux drops fastest, fuel slowest).
- Loot drop animation a bit faster, and less delay before you can pick them up. Also increased the loot pickup range. This allows more easy scavenging of debris with less delay.
- Increase of city expansion costs grow slower now at higher levels (more than 20-30 expansions), making the costs more realistic.
- Fixed a bug where the tips for repairing when activating the repair tool would remain on screen until relaoding.
- Fixed a bug where you could remove a building add-on after selecting a production recipe that requires that add-on, and it would continue producing it.
- Fixed a bug in Ironman mode that prevented the game from being saved when there was a backup save file that remained from a previous failed save (can happen if a player terminates the game while it's saving).
- Increased the number of cycles worth of threat removed by the Smoker to 20 instead of 10.
- Text tweaks and fixes.
[h2]Previous Patches[/h2]
Patch 3: https://store.steampowered.com/news/app/1076750/view/5631172529439983607
Patches 1 & 2: https://store.steampowered.com/news/app/1076750/view/5631172529425301331