Early Access patch 3
Patch 3 is based entirely on things we learned through early access feedback. It fixes some significant bugs, and includes usability improvements and balancing tweaks.
Changes in patch 3:
Changes in patch 3:
- Fixed a bug where every time Tiny activated emergency teleport, bonuses to maximum population from infrastructure upgrades would get re-added over and over again. This would reset after leaving the map or reloading a save, which would cause a drop in maximum population and people starting to die.
- Fixed a bug when you had multiple resource drop-offs that accepted different resources, then sometimes the pathfinding for some of the carts would not re-calculate when you build or demolish buildings, causing them to get stuck and after a while really hurt performance when hundreds of carts would get stuck at the same spot.
- Tweaked map generation so there is a little more building space around the city and clearings are a bit larger.
- Balanced building upgrades so they are more efficient (less increase in maintenance costs), and no longer less worthwhile than building more buildings of lower levels. Tweaked the price of said upgrades a bit as well to be higher, so upgrading creates a trade-off between high up-front costs, while saving space and weight.
- Made some advanced recipes for flux, power, research and upgrade materials a bit more efficient and worthwhile.
- Apartment a bit more efficient now (less food consumption, less weight, a bit more max population - base and upgrades).
- A bit higher Flux production with all recipes.
- Incresed Tiny's base speed when not attacking and some of the speed bonuses.
- 1 Skull maps now always have both featherstone and bloodwood.
- Fixed a bug where you couldn't move a Materializer if you reached the maximum amount of this building.
- Fixed a bug that when a building is destroyed in the middle of trying to move it, you could still place it with 0 health after it was destroyed.
- Made FPS limit configurable (default is now 30).
- New sound when an attack is preparing, different from the regular alarm (people dying, etc).
- Made the city info area in the HUD a button so it's clearer that it can be pressed to open the city information window.
- Added a learning message after the first time that you fly to a new destination, explaining that you can open the city information window that also shows information about current map.
- You can no longer switch to management mode in the first tutorial mission (the one where you learn the basic controls). Players who accidently switched didn't know they had to switch back in order to complete the tutorial.
- Text fixes.