Dev Update and plans for the near future
Hey Overseers,
It's been a crazy month for us, mainly working on a demo for the Steam Game Festival and analyzing the data and feedback. The demo was a specialized version with limited content, different balancing, and pre-generated maps, that gave players a taste of Dream Engines at a faster and more guided (less freedom) pace than the full version.
Despite the differences from the full game, we were able to learn a lot, from demo players and alpha players alike, and form a more solid plan for the future.
The first conclusion from this plan is that the game still needs some major changes before we feel we can expose it to the whole of Steam, so the Early Access release will take another couple of months. I've set the date to Q2 2021, and we're aiming for April or May.
We've also made some decisions on what we want to focus on before the early access release, and also what we won't be focusing on. These are the main topics we'll be working and improving before the release:
* Better balancing, fine tuning, and more content - especially of the economic aspects.
* Improve the flow and feel of combat, both player-controlled combat and city defense.
* Increase replay value and reduce repetitiveness, mainly through improving the exploration and making the different landing zones more different from one another in several (semi-random) ways.
* UX and quality of life, making the construction and management of the city a smoother experience (raids and horrible death aside).
We'll also continue to fix bugs, improve performance, audio, and other smaller details required for release, such as achievements, trading cards, and proper win/lose/loading screens. And, of course, any other important issues that will come up from alpha players during the remaining months before release (and after).
Stay tuned as we share more precise information of what we're doing in each of these areas. There are many exciting ideas I can't wait to try!
In the meantime, don't forget to sign up for updates, come and chat on discord, and if you don't want to wait until the EA release, join the alpha!
It's been a crazy month for us, mainly working on a demo for the Steam Game Festival and analyzing the data and feedback. The demo was a specialized version with limited content, different balancing, and pre-generated maps, that gave players a taste of Dream Engines at a faster and more guided (less freedom) pace than the full version.
Despite the differences from the full game, we were able to learn a lot, from demo players and alpha players alike, and form a more solid plan for the future.
The first conclusion from this plan is that the game still needs some major changes before we feel we can expose it to the whole of Steam, so the Early Access release will take another couple of months. I've set the date to Q2 2021, and we're aiming for April or May.
We've also made some decisions on what we want to focus on before the early access release, and also what we won't be focusing on. These are the main topics we'll be working and improving before the release:
* Better balancing, fine tuning, and more content - especially of the economic aspects.
* Improve the flow and feel of combat, both player-controlled combat and city defense.
* Increase replay value and reduce repetitiveness, mainly through improving the exploration and making the different landing zones more different from one another in several (semi-random) ways.
* UX and quality of life, making the construction and management of the city a smoother experience (raids and horrible death aside).
We'll also continue to fix bugs, improve performance, audio, and other smaller details required for release, such as achievements, trading cards, and proper win/lose/loading screens. And, of course, any other important issues that will come up from alpha players during the remaining months before release (and after).
Stay tuned as we share more precise information of what we're doing in each of these areas. There are many exciting ideas I can't wait to try!
In the meantime, don't forget to sign up for updates, come and chat on discord, and if you don't want to wait until the EA release, join the alpha!