1. Wally and the FANTASTIC PREDATORS
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Wally and the FANTASTIC PREDATORS News

Bug Fix

Patch notes


  • Added generous hitboxes to the dragons while they ride sawblades so they are much easier to hit


    The White Rectangle Represents the new hitboxes for the sawblades

  • Fixed a bug that prevented the end level rewards from reflecting the path that you chose in the overworld area
  • Fixed a bug that prevented you from saving the weekly run skin
  • Fixed a bug that prevented player 2's aim assist from working
  • Fixed a visual bug that made the STATIC upgrade from targeting the wrong position
  • Fixed a bug that made you go the wrong direction when shooting a minigun
  • Fixed a saving and loading bug preventing you from seeing your save file


Made it possible to see the last 5 upgrades that you picked when you start a run
When clicking on the upgrade option in the bottom right you will see the last 19
For the first time you play Wally, you'll get a message that tells you that you have unlimited stamina when there are no enemies remaining

Your outline turns red when you are invincible.



(If you have no outline selected then it will still default to white)
Added a new message to the tutorial area (Your outline becomes red while you are invincible)





Bug Fix



Fixed an issue that prevented you swapping weapons when in vicinity of an interactable NPC/Event
Fixed an issue that caused the AAA dungeon to show a heart when your max health end heart didn't equal to a full main heart
Fixed an issue preventing you from seeing items in particular shops
Fixed an issue causing player 2 not being able to connect a second controller
Fixed an issue preventing you from hugging mystery box backpack guy
Fixed an issue causing Omega lazer sprite not to not be centered

Special Thanks for helping us find these bugs
Shademi
Leo
TrueMLGPro
A Steam user who reported the COOP controller error but I can't find his name so I can't give him credit (Might have deleted it)!

Wherever you are I will find you!

And you will get credited

Nothing you can do about it!

HAHA

Hug Update

So you finally broke me down, all this, "BOON I want to hug backpack guy like all the time" to
BOON when is the animated Wally TV show coming out!? It's like you're not even trying to stalk the Netflix Executives to pitch the Wally movie idea.


Jesus Christ! Well, while I try to figure out where Netflix is on Google Maps, you'll just have to be happy with this update for now you.




Changes you can now

Major highlight

You can now hug backpack guy in the regular shops

After finally working on this game for years, I cannot believe I missed such a vital and crucial detail to make the game work.

Honestly for the next patch I think it would be kind of nice if you could hug everyone and they'd all have different reactions to being hugged hue hue hue.



Game Changes

Spiderwebs now lower your speed for much less than before.
The old speed slowdown will be preserved in COCO run since that one I'll keep as hard as possible for the 2 other people besides me who play that mode.

This change should make it much easier to rack up combos in the Spider Area

Changed the shotguns spread to provide a better random distribution of bullets.





MAKE IT IMPOSSIBLE TO LOSE TRACK OF YOUR PLAYER CHANGES


So I want to make sure that the first time you play Wally, it's very hard to lose track of Wally, and to make sure I'm doing everything I can possible to help you identify these things:

Your player's position on the screen.
Enemy position on the screen.
Enemy bullets on the screen.


For that reason I'm adding some of these changes:


1. Toggle Player/Enemy Outlines. You can disable this in the pause menu, but thanks to this, you can add a big white outline around you and on enemies to make them and yourself easier to see. Available in THICK outline, Thin outline, and none.


2. Bullet Color Change. You can now change the color of your starting bullet and I'm making the default bullet color white. Why? Because the purple old color at least for it being the starting color seemed to blend sometimes with enemies fireballs which makes it harder for new players to tell apart where the enemy bullets are to dodge when you had over 6 combos and where shooting really fast.

By changing the color of your default bullet color into white, the fireballs for the dragons will not blend and will just be easier to see where the fireballs are when your bullets are in a crossfire with fireballs.

And if you think my change sucks, and you want the color back to what it was before, then you are free to change it in the hub world.

It's your game after all. I'm just trying to see if these changes can help out someone's new experience with the game.


3. After images on Wally/Coco these are just on all the time, their propose again is to make it easier to identify where Wally is on the screen when they move. They also match the color of your current combo.

Made the weekly skin have blue after images, because that looks cooler.


You can now save your controller, mouse and keyboard cross hair settings in the HUB menu



BUG FIXES


  • Fixed a visual bug that prevented you from seeing your cool down of your next shot in the weapon menu
  • Fixed a bug where you didn't get poison after choosing poison apple after playing a COCO run
  • Fixed bug that prevented the golden chest from displaying press E to open
  • Fixed a bug that caused you to do dailies with coop
  • Fixed a bug that caused the game to pause the first time you launched the game
  • Fixed a bug that caused you to retain Coco's properties when launching a coco run and then resetting
  • Fixed a bug that caused the game to crash during the dailies with the Tile Floor Boss
  • Fixed a bug that caused fat crocs and spiders in the AAA stage to not shoot
  • Fixed a bug that caused the INSTANT GRATIFICATION text to appear for a split second when launching the game
  • Fixed a visual bug that caused a black rectangle to appear after you looped on the dailies
  • Fixed a bug that prevented you from saving the weekly skin
  • Fixed a visual bug that drew the player over torches when they fell down
  • Fixed a bug that prevented spiders from shooting after choosing the spider shoots bullet curse
  • Fixed a bug that prevented weekly skins from saving
  • Added a minimum speed threshold for bullet range and speed, so when taking many -bullet speed downgrades from potions of mystery then it's not so punishing
  • Fixed a bug that occurred that locked your screen when trying to drinka potion of mystery and having a sad backpack guy on the same area.
  • Added a speed/range clamp on the amount of Potions of mystery -bullet speed. So now if you get 10 -speed or -range potions then the bullets can at least leave Wally's hitbox.
  • Fixed a visual bug that made the Press X button on the controller chests have a small offset
  • Fixed a visual bug that made the Press B button on the weapon swap error icon look bad
  • Fixed a bug that made it so slot machines/npcs cannot spawn to close to enemies.
  • Fixed a bug that crashed your game when dying.




Special Thanks to these nerds for helping me find the above bugs, sorry if I missed anyone's name, I tried to be through.

KazzKuzzi
Sovess
Squattop
pkomega
Leo, Imai Stan Account
Foo
Protagonist
Invisible Luigi
Niv-Cricket
Shademi
hkureishy

Small bug patch

Fixed

Crash that occurred when getting a key
Audio from roll playing every millisecond
Sword insta killing bear and the bees

Bug fixes and Crash Fixes!

Added a new boss upgrade
Ring of Snakes
-1 Roll Cost


Potions of mystery default chance of positive effect changed from 60% -> 55%

(Getting a negative mystery potion will increase your next potion chance by 10%)

  • Fixed sword not being able to work randomly in game
  • Fixed the stamina not being able to recharge after shooting secondary weapons
  • Fixed Apples not spawning on the dragon boss fight
  • Fixed Baby Manta rays giving you points in the manta boss fight
  • Fixed a bug that caused the BOON Spider to not be displayed correctly in Weekly Runs
  • Fixed a bug that caused the cape to spawn out of the reach of the clouds.
  • Fixed a bug that caused flavor text to not be displayed correctly
  • Fixed a bug that caused sword of roses to not lower your sword cost correctly while under 2 stamina cost
  • Fixed a bug that spawned money after you lost your chances with the X marks the spot upgrade
  • Fixed a bug that cuased the cape of levitation from spawning outside of the clouds
  • Fixed a bug that prevented coco from getting the benifit the mystery meat roll upgrade
  • Fixed a bug that caused the sword to deflect multiple bullets at a strange interaval delay
  • Fixed a bug that occcurred when standing in the potion of mystery range + sad backpack guy;
  • Fixed a bug that caued your bullets to move so fast that they missed the enemy collision box
  • Fixed a bug that caused poition of mystery to lock the camera
  • Fixed a bug that caused the beetle to end the floor transition when it was the second to last enemy
  • Fixed a bug that caused the shop music to loop when you left a level while on the shop carpet
  • Fixed a bug that caused the goose to not spawn a bomb
  • Fixed a bug that caused you to accidentally get the
  • Added more transparency on the potion of mystery: -CASH on the text has been changed to -500 CASH
  • Fixed a bug that caused the shopkeeper music to play when the player exited while the music was playing



Lowered Evasion boosts buff from potion of mystery from +20% to 15%
Added a speed cap of 5.3 to Wally's default walking speed. This is to prevent you from moving too fast after picking enough mystery potions.


Thanks to These dudes for breaking Wally and helping us find bugs!
invisible_luigi
Puff
Shademi
Foo
Robo
Oddchilly
Chimpfeet
AZYЯΣП
Nico15037
Anapse
Snopingas
Protagonist
Larno
Nagi
FireFox
dontnormally
A Weird Deer
Hooty