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Devblog #4 - Brilliant Beta Updates!

Hey there, it’s time for another blog post!

Closed beta 2 is here! It's running from today to the 28th of February! So what’s new and exciting in this beta version, you may ask?

[h2]
Tundra Updates!
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The Tundra sandbox map has received a barrage of updates, with new road sections, all-new racetrack area, refreshed ski jump, updated tunnels, and much more! Enjoy exploring, flying, racing and crashing in the biggest of our levels.



[h2]Activities![/h2]

There are now several race courses available in the Tundra map! Simply find a start zone, remain in it until the countdown finishes, and then follow the waypoints. Compete against your friends in multiplayer or try to beat your own personal best!



This beta contains four race tracks for you to test out with your range of vehicle designs.

[h2]New Parts![/h2]

We have three new functional parts for testing in the beta: the camera, speaker, and the RCS thruster!

The camera is a simple part that allows you to enter first person mode, add one to your cockpit, wire it up in programming, and enjoy! Each camera has some range of motion to look around and a configurable field of view, and you can have multiple cameras per bot to switch between at just a press of a button!



The speaker part can produce sound using a range of audio samples. Control the pitch and volume independently via programming to make anything from simple car horns to looping beats! Tied to this is a new optional semi tonic mode for the sequence node in programming, to allow for precise and harmonious pitch control.

The RCS thruster can generate a thrust vector in any direction, making it highly versatile, and it comes with a number of smart inputs to make it easier to get started with flying, hovering, and self-correcting robots!



We also added some cosmetic parts, because everything is better with googly eyes!



[h2]Updated Systems![/h2]

Programming got a facelift and several functionality tweaks, covered in a previous devblog here!

The paint and material tools got a complete overhaul, allowing a greater range of colours while hopefully being easier to use! See here for more details.

Progression got revisited, you can now unlock parts and drone cosmetics by collecting Stars!

Kits are now available to test! Kits are modular pieces of a creation that can be shared on the Workshop with their programming via the inclusion of CPU parts. Kits can be added to your own bot through the catalogue, just like basic parts. By exposing inputs on embedded CPU parts, the kit creator can make it easy to achieve elaborate results with relatively little programming in the host docking station.


Arthropod legs make great kits!

Mirroring is still very much a work in progress, but now you can toggle any chassis between symmetrical and asymmetrical with a button press! Each chassis has its own mirror plane so you can create elaborate fractal bots by nesting them, keep things simple and aligned with a single plane, or make a completely lopsided bot as you desire.

We hope you love these updates and that you're enjoying the Beta! See you next week for another DevBlog!

Don't forget to Wishlist!

https://store.steampowered.com/app/1078920/Main_Assembly/