Main Assembly Update #1 - Break It!
Hey Inventors,
The first content update for Main Assembly Early Access has just landed, download it now! We also just dropped our Early Access development Roadmap here. Let's jump into the big feature and the patch notes!
[h2]Break It[/h2]
We've released a new challenge map set called 'Break It', it consists of three levels all taking place inside an old mine, each level going deeper and deeper into the mine. As the name suggest it is destruction focused, you will travel into an abandoned mine, smashing through wooden obstacles and collapsed mineshafts, find hidden items, set trapped dummies free and unblock old mine machinery.

[h3]New Weapons[/h3]
We have added some new melee weapons to help you out with all this destruction. We have the old hammer part, a new axe blade, a sawblade and a rock drill.

We are looking forward to seeing your new bots in action, remember to show off your creations! ːsteamhappyː
[h2]Patch notes[/h2]
Thanks for reading, we'll see you soon for the next dev log and update!
You can also keep up with Main Assembly's development on all these channels:
Main Assembly Twitter Main Assembly Reddit Main Assembly Facebook Main Assembly Discord Team17 Twitter Team17 Facebook
The first content update for Main Assembly Early Access has just landed, download it now! We also just dropped our Early Access development Roadmap here. Let's jump into the big feature and the patch notes!
[h2]Break It[/h2]
We've released a new challenge map set called 'Break It', it consists of three levels all taking place inside an old mine, each level going deeper and deeper into the mine. As the name suggest it is destruction focused, you will travel into an abandoned mine, smashing through wooden obstacles and collapsed mineshafts, find hidden items, set trapped dummies free and unblock old mine machinery.


[h3]New Weapons[/h3]
We have added some new melee weapons to help you out with all this destruction. We have the old hammer part, a new axe blade, a sawblade and a rock drill.


We are looking forward to seeing your new bots in action, remember to show off your creations! ːsteamhappyː
[h2]Patch notes[/h2]
- Break it challenge levels added
- More melee weapons added
- You can now switch between CPUs directly in the programming menu
- Razor Chroma animation support added
- Workshop images should now have a proper background
- Better support for non qwerty keyboards.
- Arrow keys no longer default to camera movement.
- Added more controls that can be rebound.
- Added mouse sensitivity support.
- Game progression can now be reset.
- Debug print node added to help with programming!
- Added switch node to programming.
- Grouped nodes in programming no longer overwrite all properties.
- CPUs no longer clamp their input/ouput between -1 and 1, but can be any value.
- Mirrored sensors now work better when used in CPUs
- Fix for flip bot sound getting stuck when bot is deleted.
- Fixed slowdown in programming mode when dragging multiple nodes.
- Bug fix for flipping parts.
- Non player controlled bots work better in multiplayer.
Thanks for reading, we'll see you soon for the next dev log and update!
You can also keep up with Main Assembly's development on all these channels:
Main Assembly Twitter Main Assembly Reddit Main Assembly Facebook Main Assembly Discord Team17 Twitter Team17 Facebook