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Dev Log #20 - World Building V1: Placement & Community Spotlight!

Hello Inventors!

We have some good news! The first iteration of World Building is coming together in Main Assembly, and we are super excited to get it into your hands. Hopefully, it won't be long if nothing unexpected happens.

Our main goal for placing objects in World Building is to have a system that is accessible and straightforward for players, while still being familiar to the Build Mode.

Like Bot building, parts align on to the surface you are trying to place it on, making it easy.



Each part has handles that can be used in various ways to grab and snap them together. The corner handles can be used to grab and snap objects.



The face handles can be used to grab and snap parts.



Handles always try to snap together when in range.



For more precise placement, a location/rotation gizmo can be used from any handle.



And of course, all those features work with multi-selection.



Some of our Team members here at Bad Yolk Games are also now coming back from vacation! So that's going to help a lot to get World Building in place sooner rather than later!

[b ]Community Spotlight - Workshop Build - Wip3out Mirage!


This week's featured Community Spotlight is the wonderful Mirage from Discord user LuxMedia!

Here's a little excerpt from LuxMedia
"One of my favorite ships from one of my favorite games! My interpretation at 1:4 scale (~260cm long) Bare bones programming, fly safe!

We took Mirage for a spin in game! Here are a few GIFs showing it off in all it's epic glory!



Just looking at Mirage when it's idle is hypnotic, watching those vents is putting us in a trance! We love the vibrant green colour!



Great for getting across water! We love the details that have gone into this Bot Build, especially when pressing the Q and E keys with the "wiggle" like movements for accurate drifting and angling, it makes us want to do a little dance!



Pressing the Shift key gives a BIG BOOST of speed to help across gaps and long stretches of terrain!



Now for the grand finale! Pressing the F key will open and close the cockpit! We just love all of these extra details.

Speed on over and grab Mirage on the Workshop Hub now! Make sure to leave a Like and a Comment to show Lux Media your support!

https://steamcommunity.com/sharedfiles/filedetails/?id=2197758049

That's everything Main Assembly for now, we'll see you next week for Dev Log #21!

You can also keep up with Main Assembly's development on all these channels:
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