v2025.7.2
[p]If you have been following along in the Update History, specifically what I have been pushing to the EXPERIMENTAL beta, you will know that I got a little sidetracked while working on the firing system. [/p][p]That resulted in me spending some time updating and optimizing the code around mortars, which is a good thing in a long run - even though I should have been further with the firing system by now - but hey, that's how it is 🤓
[/p][p][/p][p]### Changed[/p][p]- Improved performance of playing sounds on impact as it in some cases had a huge performance downside[/p][p]- Improved performance of "other objects" shooting out of mortars[/p][p]- Refactored various scripts and logic in relation to Mortars. In general a big performance boost, but logic around how "other items" is put into a mortar have been changed. Once you loaded in a shell that fits the mortar, so it's loaded properly, you can put more items/objects into the mortar. However, it have to be something you spawn and the size of the object that to roughly fit the size of the mortar. In general it should work pretty much as before, just perform better and mortars being easier to work with in relation to physics. NOTE TO MOD CREATORS THAT HAVE CREATED MORTARS: I will post a video shortly, showing what you need to do to your mortars to optimize them. Your mortars should work fine in this version, but to really get the performance boost, you need to remove some colliders, which I will show in that video. Keep an eye on my YT channel :)[/p][p]- Shells now dynamically follow the mortar during the "load into mortar" animation[/p][p]- Changed the UI text showing info about the object you look at, so the font does not auto size anymore. It looked weird in some cases of mortars and shells as they can have long names. Now it does not jump up and down in font size[/p][p]- Optimized the "PickUp" logic to work more stable[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where mortars loaded with shell and other objects would not fire after ignition, if it was loaded from a blueprint[/p][p]- Fixed background videos not playing on SteamDeck[/p][p] [/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]