v2025.12.5
[p]
[/p][p]Its December, which means three things: Christmas, New Years and an update for Fireworks Mania.[/p][p][/p][p]Last year around this time we got the huge update that added multiplayer to the game:
[dynamiclink][/dynamiclink][/p][p]It took me two years to get that ready. This year I sadly cannot present such a huge update. This year's December update contains a lot of smaller "quality of life" features and performance improvements.
[/p][p]I plan to update the game multiple times throughout December with various minor things, for instance a 2026 Cake among other things.[/p][p][/p][p]Lets start with something that is NOT included, even though I have been taking about it all year more or less 😮[/p][p][/p][h2]Firing System NOT INCLUDED (for now)[/h2][p]Let me first get this out of the way, as it actually annoys me that I have to do this. [/p][p]Even though the Firing System have been the main focus for a long time, I still have not gotten it to work good enough so I want to release it. Its more complicated than I thought, to make it good, simple and flexible and my plan was to release it here leading up to New Years. [/p][p]However, I'm not going to make it for New Years with this one 🙄
[/p][p]But...fear not, its not like we will not get a Firing System, I just cannot get it ready for New Years. Work on the system will continue next year, no worries. [/p][p]For now, all Firing System related is disabled in the game so you won't see any of it, for now.[/p][p][/p][h2]Rebindable keys[/h2][p]Even though the Firing System have been the main focus, I have also managed to add some other features to the game. Most of them because it made sense to create together with the Firing System, but some were also to just get something to work, instead of keep banging my head against the Firing System wall. So, in this version I bring you the first version of rebindable keys.
[/p][h2]Dynamic Depth of field[/h2][p]An effect I wanted to add for a long time and I think it adds a lot of "feel" and "depth" (pun intended) to the game. If you don't like the effect you can disable it in Settings.[/p][p]
[/p][h2]Inventory Search[/h2][p]Its a very requested feature that have been possible via mods so far. Now I have added a first draft of an Inventory Search to make it a bit easier to find things.[/p][p]
[/p][h2]Flashlight intensity[/h2][p]In some cases the flashlight can be a bit too bright or too vague. Therefore I have added an setting so you can control the brightness of the flashlight. Its a local setting, so how you set it does not affect how other sees the flashlight in multiplayer.[/p][p]
[/p][p][/p][h2]Start on controller support[/h2][p]I have started a on controller support. As you can see, if you have a controller connected, its not working that well so far. Only a few parts of the UI are navigable with controller, it can loose focus etc. In general early on. Its mainly focused on playing the game once you are in a map. That's currently where it works best, but still long way to go. However, wanted to include it now, so people who want to try it out can. The tools menu for instance works with a controller as a radial menu.
[/p][h2]City has become destructible[/h2][p]Town and Ranch have been destructible for some years now. City have not. [/p][p]That is changed now as its now possible to put the entire City (more or less) to ground level.
[/p][p]These are big buildings, so they can handle more than a few firecrackers.[/p][p]But hey, why am I telling you this, you are a responsible pyro, so mistakes like this would never happen for you, right?[/p][p]
[/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
[dynamiclink][/dynamiclink][/p][p]It took me two years to get that ready. This year I sadly cannot present such a huge update. This year's December update contains a lot of smaller "quality of life" features and performance improvements.
[/p][p]I plan to update the game multiple times throughout December with various minor things, for instance a 2026 Cake among other things.[/p][p][/p][p]Lets start with something that is NOT included, even though I have been taking about it all year more or less 😮[/p][p][/p][h2]Firing System NOT INCLUDED (for now)[/h2][p]Let me first get this out of the way, as it actually annoys me that I have to do this. [/p][p]Even though the Firing System have been the main focus for a long time, I still have not gotten it to work good enough so I want to release it. Its more complicated than I thought, to make it good, simple and flexible and my plan was to release it here leading up to New Years. [/p][p]However, I'm not going to make it for New Years with this one 🙄
[/p][p]But...fear not, its not like we will not get a Firing System, I just cannot get it ready for New Years. Work on the system will continue next year, no worries. [/p][p]For now, all Firing System related is disabled in the game so you won't see any of it, for now.[/p][p][/p][h2]Rebindable keys[/h2][p]Even though the Firing System have been the main focus, I have also managed to add some other features to the game. Most of them because it made sense to create together with the Firing System, but some were also to just get something to work, instead of keep banging my head against the Firing System wall. So, in this version I bring you the first version of rebindable keys.
[/p][p]These are big buildings, so they can handle more than a few firecrackers.[/p][p]But hey, why am I telling you this, you are a responsible pyro, so mistakes like this would never happen for you, right?[/p][p]