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  3. [EXPERIMENTAL] v2026.1.1

[EXPERIMENTAL] v2026.1.1

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p]### Added[/p][p]- Added "uptime" to hosts in list of hosts so you can see how long the host have been running[/p][p]- Added host count so you can see how many hosts are listed[/p][p]- Added "Clear Props" button in Inventory so clients can now clear fireworks and props separately[/p][p]- Added logic to RocketBehavior so rockets now rotate in the direction they fly, meaning it looks more real and fly better in a realistic arc[/p][p][/p][p]### Changed[/p][p]- Hosts that are full are no longer shown in the list (you can not join them anyway)[/p][p]- Increased the max amount of hosts shown in the list from 30 to 50[/p][p]- Updated a few loading backgrounds to new pictures[/p][p]- Lowered the amount of damage that buildings in City will take before being destroyed, its was a bit too hard to destroy them[/p][p]- Minor change to the smoke transparency in many smoke particles, it's really minor[/p][p]- Lowered the smoke texture size to get a more blurred look, which actually look more realistic as the smoke look more like a big unit than individuel particles[/p][p]- Removed "Clear all fireworks" button on Blueprint tab, as we have the same button in the Host tab already[/p][p]- Tweaked the "muffling" of distance sounds in attempt to make it a bit less noticeable and thereby more realistic. This effect makes sounds far away sound "deeper/muffled" as they do in real life[/p][p]- Upgraded to Unity 6.3[/p][p]- Upgraded NGO to 2.8.0[/p][p][/p][p]### Fixed[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]