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  3. v2026.1.3

v2026.1.3

[p][/p][p](🎶Cool guys don't look at explosions🎶)[/p][p][/p][p]### Added[/p][p]- Made the last few buildings in City destructible, so now ALL buildings should be destructible. Also tweaked the explosion effect[/p][p]- Added some new "community" screenshots to the loading screen so you have some nice screenshots to get you into that "New Years" mood[/p][p]- Added "uptime" to hosts in list of hosts so you can see how long the host have been running[/p][p]- Added host count so you can see how many hosts are listed[/p][p]- Added "Clear Props" button in Inventory so clients can now clear fireworks and props separately[/p][p]- Added logic to RocketBehavior so rockets now rotate in the direction they fly, meaning it looks more real and fly better in a realistic arc[/p][p][/p][p]### Changed[/p][p]- Lowered the intensity and range of the lights from the Propane tank explosions[/p][p]- Lowered the intensity and range of the Karl's Son and Tims effects, as it was a bit too much[/p][p]- Improved the explosion effect of the church a bit so it's a bit more crazy[/p][p]- Changed the and aligned the distance the various explosion effect can be heard to make it more similar. Before some were very loud far far away and others not, gave an odd feeling[/p][p]- Minor memory allocation improvements related to ToolTips UI[/p][p]- Hosts that are full are no longer shown in the list (you can not join them anyway)[/p][p]- Increased the max amount of hosts shown in the list from 30 to 50[/p][p]- Updated a few loading backgrounds to new pictures[/p][p]- Lowered the amount of damage that buildings in City will take before being destroyed, its was a bit too hard to destroy them[/p][p]- Minor change to the smoke transparency in many smoke particles, it's really minor[/p][p]- Lowered the smoke texture size to get a more blurred look, which actually look more realistic as the smoke look more like a big unit than individuel particles[/p][p]- Removed "Clear all fireworks" button on Blueprint tab, as we have the same button in the Host tab already[/p][p]- Tweaked the "muffling" of distance sounds in attempt to make it a bit less noticeable and thereby more realistic. This effect makes sounds far away sound "deeper/muffled" as they do in real life[/p][p]- Upgraded to Unity 6.3[/p][p]- Upgraded NGO to 2.8.0[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p]
[/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]