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  3. [EXPERIMENTAL] v2026.2.3

[EXPERIMENTAL] v2026.2.3

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p]### Added[/p][p]- Added Brightness setting[/p][p][/p][p]### Changed[/p][p]- Upgraded to Unity 6000.3.10[/p][p]- Changed some settings related to the amount of frames between the same sound can be played. This is an attempt to, if not fix, then at least minimize the cases where you can notice that all sounds where played from explosion effects in fireworks[/p][p]- Improved mod loading times a bit by avoid having to delete and recreate dupclicated sounds unnessesarily[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where game could loop loading into a game if the host shutdown while you were trying to load mods[/p][p]- Fixed minor CaptureTransormState typo that saved wrong localScale in blueprints[/p][p]- Fixed (or at least attempt to) issues where there was a slight FPS drop that made the game feel shuttering. If this fixes it, it turns out to not even be a Unity issue, but a GFX drive/software issue, that disabled vSync for the game for some unknown reasons. Now the game tries after a few seconds to fallback on a game controlled vsync that match the current display refreshrate, in cases where real vsync got disabled[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]