1. Fireworks Mania
  2. News
  3. [EXPERIMENTAL] v2026.3.6

[EXPERIMENTAL] v2026.3.6

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p][/p][p][/p][p]### Added[/p][p]- Added a new "dynamic performance" feature, which is turned on by default. The reason for this is to try and at least keep the FPS to a somewhat decent level, even when a lot of stuff goes off. Its of cause not always possible, but the game now tries to disable various particle system modules and decrease the physics calculations, when the fps gets below 50. Its still work in progress, but it actually have a big impact on the FPS fx when the fireworks store blows up[/p][p]- Mouth movement now also happens on the local players own avatar when you speak, if the avatar supports it of cause. Previously, you could only see other players moving when they talked. This is for instance useful if you record video showing your own avatar while talking[/p][p]- Added a first draft of logic so players can now "rocket ride" a bit again. It's still not working if the rocket shooting directly up, but put a bit of angle on it and stand on the side, not the top, of it and you go for a fly. This logic also applies to other stuff you can stand on. You can even move for instance a crate now, with another player standing on it. This change the way you "prop walk" as the game now calculate things in a different way[/p][p][/p][p]### Changed[/p][p]- Decreased the flying speed, simply to not have players almost teleporting around the map[/p][p]- Internal changes to how the UseTool work (the tool you cannot see, but makes it so you can press E and use things). The tooltip is now more stabil and not jumping back and forth and it detects what can be used in a better way[/p][p]- Removed the "Press C" from the Push to talk setting, as the controls can not be changed, meaning it might not be C you need to press.[/p][p]- Furthermore added back localization of some settings text that some how was not connected[/p][p]- Improved the UI navigation with a controller. It's still not fully working but it's better. However, I consider and will do a test of a "virtual cursor" as it will be more stabile and easier to do[/p][p]- In relation to the above, I have reorganized a lot of prefabs and some UI styles, so the buttons for instance in the game look a bit different now[/p][p]- Updated the mod rating in the Inventory. Both in terms of visual as it now shows thumbs up/down, but thereby also the way it's shows, it's not how many up/down votes the mod have, not just a odd number that really wasn't representative for the mods actual rating[/p][p]- Shortend the distance you can use the Physics Tool, simple so force players to be closer to the objects they are manipulating[/p][p]- Increased the amount of sounds that can be played at once a bit, as some sounds were in some cases cut off if too much was happening[/p][p][/p][p]### Fixed[/p][p]- Fixed the camera movement when in fly-mode, it was making some players feel sick, so changed the fly animation to one where the head moves less[/p][p]- Fixed bug where some particle system might run when showing the "placeholder" version of an object with the Spawn Tool[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]