v2020.1.2-demo is here

First of, thanks to all of you who have played the demo so far, the feedback have been so positive which makes me very happy - thanks!
It also seems like a lot of you are pretty active with sharing the game with friends and on social media - so please continue with that, thanks you! :)
The demo have just been updated, which I guess will be the last update of the demo in a while, as I need to focus on continue developing the full game.
I'll keep posting about my progress here on Steam and on my YouTube channel:
youtube.com/c/laumania
So please keep an eye on that, subscribe and remember the notification bell set to all, so you get a notification when I post a new video or go live.
And talking about going live, I have done that a couple of times lately, as it fitted my schedule and it was really fun to speak with all of you who joined.
Here is the live stream from when I released this demo update.
https://www.youtube.com/watch?v=y8nKP6JnyZ8
Hope you will stick around and follow the game, here is the changelog of the demo update.
- Enjoy
[h2]Changelog - v2020.1.2-demo[/h2]
[h3]GENERAL[/h3]
- Added loading indicator while loading the map
- All "physics based" objects can now be picked up with the Physics Tool
- Player cannot see through things anymore, and ignite or pickup object through walls etc
- Physics Tool now move all object around equally fast, but throws based on weight
- Changed "scroll" logic for Physics Tool so the sensitivity lowers the closer the object gets to the player. Provide better control
- Physics Tool changed so object rotates a little based on collision with other objects while being held
[h3]FIREWORKS[/h3]
- Changed the effect of The Messenger to actually have 20 shots, as the tubes on it implies
- The actual explosion artifacts now collides with walls etc., so they in most no longer to through
- Added recoil to batteries and updated their explosion effects so they are not that crazy anymore (there have to be room for even bigger stuff later one)
[h3]ENVIRONMENT[/h3]
- Added "physics" too almost all objects in Gas Station and The House, so they are now impacted by physics forces/explosions
- Updated colliders on the trucks/cars to better fit the shape of the models (you can place stuff in the trunk now)
- Updated colliders in the big house
- Added light to the big house
- Added simple colliders to the Tree House
[h3]SOUND[/h3]
- Added a bit of "occlusion" to sound, so the sound change a bit when you are not in direct line of sight - mimics reality (a bit)
[h3]SETTINGS[/h3]
- Added Master Volume (as requested by players)
- Added Motion Blur toggle (as requested by players)
- Added optional performance monitoring overlay - mostly for geeks
[h3]BUGS[/h3]
- Fixed double jumping bug