[EXPERIMENTAL] v2022.4.2
Hey everyone!
New version out on EXPERIMENTAL - Let me know what you think.
[previewyoutube][/previewyoutube]
- 'UseableBehavior' objects no longer nessesarily show up with "Use 'E'" UI or gets outlined, these are now something modders can decide to turn on/off. The reason for this is, that it's not always you want things to get outline or have UI show up - so that is optional now
- Added pick-up animation, so items move/fly to your hand instead of just instantly be there
- Changed pick-up logic to always rotate the picked up object to a fixed initial rotation so its predictable. Player can rotate if needed
- Added logic to ignite fireworks when holding it in hand (aka picked up)
- Changed what Left and Right mouse buttons do due to new "ignite in hand" logic. Left mouse ignites, Right mouse throws - tooltips to the right should reflect that
- Added logic so when throwing an pickedup object, it switch back to the tool you were previously using. This saves you some clicks in the Tools Menu, which is pretty neat
- Fixed lit on green trash can so it cannot be picked up as that made the physics go nuts
There is a matching Mod Tools version on the 'experimental' branch on Github too:
https://github.com/Laumania/FireworksMania.ModTools/tree/experimental
Check the changelog in the repo.
See how you switch to the EXPERIMENTAL version of the Mod Tools (only relevant for mod creators).
- Enjoy :)
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
New version out on EXPERIMENTAL - Let me know what you think.
[previewyoutube][/previewyoutube]
Changes
- 'UseableBehavior' objects no longer nessesarily show up with "Use 'E'" UI or gets outlined, these are now something modders can decide to turn on/off. The reason for this is, that it's not always you want things to get outline or have UI show up - so that is optional now
- Added pick-up animation, so items move/fly to your hand instead of just instantly be there
- Changed pick-up logic to always rotate the picked up object to a fixed initial rotation so its predictable. Player can rotate if needed
- Added logic to ignite fireworks when holding it in hand (aka picked up)
- Changed what Left and Right mouse buttons do due to new "ignite in hand" logic. Left mouse ignites, Right mouse throws - tooltips to the right should reflect that
- Added logic so when throwing an pickedup object, it switch back to the tool you were previously using. This saves you some clicks in the Tools Menu, which is pretty neat
Bugs
- Fixed lit on green trash can so it cannot be picked up as that made the physics go nuts
For Mod Creators
There is a matching Mod Tools version on the 'experimental' branch on Github too:
https://github.com/Laumania/FireworksMania.ModTools/tree/experimental
Check the changelog in the repo.
See how you switch to the EXPERIMENTAL version of the Mod Tools (only relevant for mod creators).
- Enjoy :)
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/