[EXPERIMENTAL] v2022.5.2
Hey everyone!
I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.
[previewyoutube][/previewyoutube]
- Completely changed how maps and mods are loaded - this is a big deal and a big change! It is now loads mods faster and with a minimum of freezing :)
- Changed loading screen to dynamically change background and tip at timed intervals
- Added new loading screen backgrounds
- [EXPERIMENTAL] Testing out having the big fires emit some smoke to add to the feeling of mayhem if things catch on fire. What do you think?
- Added "Ambient volume" to settings so you now have the option to control the volume of the ambient sound in the game. You are welcome mod creators ;)
- Fixed bug where some items made you fly around when pickedup
- Fixed bug where a lot of errors where logged in some cases when the UI is hidden
- Fixed bug where some object jumped around while picked up
Nothing changed in the Mod Tools, so therefore no new version.
You find the current experimental version of the Mod Tools here.
- Enjoy :)
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".
Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.
Smart, right?
So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.
If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.
Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.
Watch this to see how you switch to the experimental branch.
I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.
[previewyoutube][/previewyoutube]
Changes
- Completely changed how maps and mods are loaded - this is a big deal and a big change! It is now loads mods faster and with a minimum of freezing :)
- Changed loading screen to dynamically change background and tip at timed intervals
- Added new loading screen backgrounds
- [EXPERIMENTAL] Testing out having the big fires emit some smoke to add to the feeling of mayhem if things catch on fire. What do you think?
- Added "Ambient volume" to settings so you now have the option to control the volume of the ambient sound in the game. You are welcome mod creators ;)
Bugs
- Fixed bug where some items made you fly around when pickedup
- Fixed bug where a lot of errors where logged in some cases when the UI is hidden
- Fixed bug where some object jumped around while picked up
For Mod Creators
Nothing changed in the Mod Tools, so therefore no new version.
You find the current experimental version of the Mod Tools here.
- Enjoy :)
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
What is this [EXPERIMENTAL]?
Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".
Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.
Smart, right?
So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.
If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.
Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.
Watch this to see how you switch to the experimental branch.