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Developer News - February 2024


Hey!

Its been another month and time for an update from the developer - aka me :)

In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826

[h2]Recharge of batteries & vacation[/h2]
The active members in the community might have noticed I have been kind of quiet for most of February.
November, December and January are pretty busy months me with Fireworks Mania as I always try and have something new ready for the Christmas/New Years as its the high season for this game obviously.
So after this, I needed kind of a break from the game to recharge the batteries.

However, I got "help" with taking a break, as I have been freaking sick like 3 times during the last two months. It was like a new flu every week for some members in the family.
So that "helped" me do nothing - because I couldn't.

Anyway, knock on wood and without jinxing it, I feel good now - lets hope for no more sickness :)

Oh yeah, and I also recently was on vacation - that helped too.

However, I'm back now! 💪


[h2]Shells & Mortars[/h2]
Even though the main focus for 2024 is still multiplayer, there are a lot of things and features around multiplayer that I also need to figure out and implement.

One of these things are Shells and Mortars as a build-in feature. As you might know, Panini (mod creator) have been so awesome to create some scripts to enable shells and mortars via mods in the current version of the game. On top of that Amnestey (mod creator) and others have been building a lot of shells for that system for all players to enjoy. Pure awesomeness!

However, this script from Panini is not working in the multiplayer version and as it is right now its not even possible to make it work due to lack of some features in Netcode For GameObjects (a Unity package the multiplayer is build on top of).

As Shells & Mortars have been on my own todo for a long time to add as a build-in feature in the game and Mod Tools, it made sense to look into this now (also because Amnestey and Keltusar keeps bugging me about the lack of Shells and Mortars in multiplayer :D).

Therefore, for the last week I have mainly been focusing on implementing that. Its not working yet, but I'm making progress and I even live streamed like 3+ times this week working on it.

These are not necessarily live streams I encourage you to watch as it's mainly me being confused about how to approach this in the best way - however I have done a lot of progress and made it simpler and simpler which is good.

[previewyoutube][/previewyoutube]

Latest live streams

When Shells and Mortars will be ready so I can push the first version to the multiplayer-beta I don't know yet, but I'm doing what I can.

[h2]Change log[/h2]
Here is the change log for the multiplayer-beta version since last Developer News.

No updates have been pushed since last Developer News due to the mentioned above.

This is all for now - need to get back to work on the next update :)

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/