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Summer Update 2022

As mentioned on my YouTube Channel and in the Roadmap, 2022 is mainly about improving the quality of the game to make it "better" in general.

Todays update, v2022.6.3, brings various improvements to the game, some minor, some larger, but all to make the game better.

[previewyoutube][/previewyoutube]

Mod Loading

Shortly after the Workshop was added to the game in December 2021, it became clear that players loves mods. Mod creators also loves creating them, resulting in players having a lot of mods installed.

This is really a positive thing, except, the way the game originally loaded mods, wasn't optimal.

I have changed that now.



You can now see progress of mods loading and the game should not really "freeze" anymore.

To spice it even more up, I have added new loading backgrounds (Thanks to Keltusar for creating these screenshots) and some ads for various mods.
So now there is something interesting to look at while loading :)

Oh, and mods loads a bit faster now too.

Settings

I have added various settings that have been requested by the community.



[h2]Camera shake[/h2]
Turns on/off camera shake. It adds to the feeling of mayhem to have it on, but some players don't what all that shaking, so now it can be turned off. I have later been asked if I could make this a slider, so you can turn it up and down to fit your needs. I'll consider it.

[h2]Auto despawn fireworks[/h2]
Per default used fireworks disappears after a while for performance reasons.
However, some players (not mentioning any names) really like to see all their used fireworks stay in the map.
This is now possible by turning this off.
Be aware that it will have an impact on the performance and of cause only works for fireworks that doesn't explode completely (firecrackers as example).

[h2]Explosion forces[/h2]
Turns on/off if explosions have an physics force effect on other objects. By turning this off you might get a bit better performance as objects will not fly around due to explosions. Good for when making shows.

[h2]Ignition forces[/h2]
Turn on/off if explosions can ignite other objects. Turning this off will stop chain reactions of explosions igniting other fireworks etc. Good to turn off when making shows.

Settings UI is starting to get a little cramped, but I didn't wanted to spend too much time on adding the UI for these new settings right now, as I'm planning to do a total UI rework later this year.

Pick-up and Throw

For a long time a very requested feature has been to be able to pickup objects and throw them.
I have added this mechanic to the game now, but on top of picking up and throwing, you can also ignite it (if it's something that can be ignited of cause).



So go have fun with that - now don't do anything stupid, ok?

Workshop

One note about this update is that some mods might break and thereby not work properly.
Most mod creators have already fixed their mods and are ready to push updates to the Workshop now that this update is out for all. So give them a few days.

Pro Tip: You can force the game to download an update by unsubscribing and then subscribing to it again.


...and more

There are a ton of other minor changes. Most of them internal stuff you won't see.

However, one thing you will see, is the new "Codys Fireworks" store.
This building have been empty since game was released and now was the time to put something a bit more interesting there.



So why is it called "Codys Fireworks" you might ask. Well, I had to call it something and I remembered CodyBPyrotechnics once posted an old drawing he did when he was a kid.
So I took inspiration from that and named it like he did.

Mod Tools

For mod creators it is important to know that there is a new version of the Mod Tools too.
The latest version of the Mod Tools can be found here:
https://github.com/Laumania/FireworksMania.ModTools

Read changelog.


Let me know what you think about this update and if you encounter an bug, please let me know on Discord or the Community section.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/