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Fireworks Mania News

[MULTIPLAYER-BETA] v2024.6.6

## Added
- Added new 4th of July decorations

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Happy 4th of July



Happy 4th Of July!

I know, I know, it's not the 4th yet!

However, for you to prepare your 4th of July firework shows, you need decorations right?

So for that exact reason, I have pushed, just now, an update to both "normal" and "multiplayer-beta" version that add some cozy 4th of July decorations.


"Multiplayer-beta?" you might ask, yes I'm working on multiplayer, check it out:
https://store.steampowered.com/news/app/1079260/view/6242613536165636826

Anyway, the decorations are added to Town, Ranch and City in the "normal" version of the game and only to Town in "multiplayer-beta" as it's the only standard map that is added to that version for now.

That's really all I wanted to share this time.

For the once who celebrates, Happy 4th!!

... and to the rest of us - go shoot off a virtual firework anyway, will ya?
(I know you don't need a reason anyway ;))

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - June 2024



Hey!

Its been another month and time for an update from the developer - aka me :)

In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826

[h2]Upcoming 4th of July[/h2]
4th of July 2024 is coming closer!

In case you don't know what "4th of July" is - here is a little history lesson on the topic - NERD!


Anyway, I'm from Denmark and therefore don't celebrate it - however, who says no to celebrate something with digital fireworks? That's what I thought!

Last year, we had a time limited open-alpha of the multiplayer version of the game, so all of you could try it out. I even did a live stream where we tried to stress test it - ahh the good old bean days - where you there?

[previewyoutube][/previewyoutube]

This year, 2024, the multiplayer version is out as an public-beta that all can give a try if they want - so if you haven't give it a try :)

Soon I will enable 4th of july in both the multiplayer-beta and the normal version of the game, to get into that epic mood - keep an eye out for updates when we get a bit closer.



I hope to see some of you in game around 4th of july :)


[h2]Status on default maps in multiplayer[/h2]

The Town map is now almost fully working in multiplayer, which is a big thing. The thing is that these native maps have destructible objects, which I had to completely rewrite to make it work in multiplayer.


So far I have only worked on Town, but I assume Ranch and City will be easier (famous last words), as all the heavy lifting have been done as part of making Town.

When I say "almost fully working" it's because there still are some tiny things. Some are technical that you don't see, but one that is visible is fire. Fire is not yet working synced in multiplayer, but it's something I will look into soon. Well, there is some fire, but now really multiplayer-synced.

Anyway, getting into too many details here I think, just wanted to mention it, in case you were missing fire in Town. :)

[h2]Next step - settings UI & singleplayer[/h2]
I haven't changed the settings UI at all in the multiplayer development, which is why it's starting to look at bit out of place as I have updated almost all other UI.

However, not only the UI itself needs to be updated, but also how the settings work internally. The reason is that there will be many more options and settings in the game in the future and we need a UI that can handle and scale with that need.

I only just started on this, but here you can get an idea of how its going to look and work.


Singleplayer need to work too soon, as even though multiplayer is a very requested feature, a lot of players still like to just play alone in singleplayer. Therefore it of cause have to work too..

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4158592372457518434
https://store.steampowered.com/news/app/1079260/view/6211107361531204940
https://store.steampowered.com/news/app/1079260/view/4173227802713366883
https://store.steampowered.com/news/app/1079260/view/4173227802705954382
https://store.steampowered.com/news/app/1079260/view/4173227802702435500
https://store.steampowered.com/news/app/1079260/view/4157464570512522374
https://store.steampowered.com/news/app/1079260/view/4157464570508833981
https://store.steampowered.com/news/app/1079260/view/4179981934826362715

This is all for now - need to get back to work on the next update :)

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.6.5

## Fixed
- Fixed issue with Mortars being very hard to ignite

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.6.4

I was actually planning on working on new settings ui this week, however, due to a bug in the last update, I ended up fixing that and a lot of other stuff now that I was at it ;)

Now all should be good with below changes, hopefully, so I can get back to the settings ui.

## Added
- Added new "Very Slow Fuse" to the FuseConnectionTool, as we need a slower fuse now that we have mortars where things are placed very close. "Very Slow" is burning a 0.06 m/s (meters per seconds), in comparison the current "Slow" (green) burns at 0.25 m/s

## Changed
- Generally improved the messages shown to clients if kicked, banned, disconnected etc. as I have seen a lot of players being confused, for good reason, about some of the error messages and behavior. It should be a bit better now. As an example, as a client you can now see the difference between if the host shutdown the server on purpose or if something else more unexpected happened
- Reverted the "audio occlusion" or "muffled" sound effect to as it was before. The effect was very cool, in some scenarios, but really odd and annoying in others. Reverted it for now, but the audio system I'm using just released a new version with much better options for adding stuff like this, so it might come back again later, if I can get it to work better than it did here
- Upgraded to Unity 2022.3.33

## Fixed
- Fixed issue where the ignite tool would ignite a random mortartube if aiming at the mortar it self. Now it will only ignite the actual shell/fuse you are looking at (highlighted). If mortar is pickedup in hand, random mortartube will be ignite until no more left. This is so you can ignite while carrying it
- Fixed issue where FuseConnectionPointIndicators (the yellow thing) wasn't shown on shell being loaded after you switched to the FuseConnectionTool
- Fixed issue with SpawnTool where initial distance of a new selected object to spawn, wasn't reset correctly. Also fixed issue where you could actually scroll the object beyong the limits set by me :)
- Fixed issue that resulted in a lot of errors on clients and missing objects in Town. It is now synced properly again


https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/