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Fireworks Mania News

Developer News - May 2025

Hey!

Its been another month and time for an update from the developer - aka me 🤓

I'm gonna do it short this time as there really isn't much to tell. I have been super busy with private stuff and at my day job.
Therefore, the small amount of "game dev time" I have had this month, was spend on the minor fixes mentioned in the changelog below.

The main focus is still the new "Firing System" (and related tasks) but nothing major have happened, so nothing to show or tell really.

So I give you the same screenshot as last month :D



That's all for now - hope to bring some more interesting stuff next month 🤞

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/547861177540018591
https://store.steampowered.com/news/app/1079260/view/508454046376394906
https://store.steampowered.com/news/app/1079260/view/508453412573021077


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.5.2

### Added
- Added support for Hindi language

### Changed
- Tweaked the lighting in maps to avoid the blue tint happening when switching from night to day, less intense now
- Updated translations from https://crowdin.com/project/fireworks-mania

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.5.1

### Changed
- Updated translations from crowdin.com

### Fixed
- Fixed issue where grass in some modded maps where not showing

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.4.3

### Added
- Added a "Weather" dropdown in the Host tab so its easier for the host to change weather from UI instead of console commands (console command still works too)

### Changed
- Upgraded to EnviroSky 3.2.1a
- Updated translations from https://crowdin.com/project/fireworks-mania

### Fixed
- Fixed the snow particles looking all weird
- Fixed error when multiple sounds with same name was being loaded
- Fixed networkobject on Xmas stuff in Town, Ranch and City
- Fixed bug where some items, even build in fireworks, spawned wrongly at position 0,0,0

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - April 2025

Hey!

Its been another month and time for an update from the developer - aka me 🤓

[h2]Upgraded to Unity 6[/h2]
For a long time (too long!) I have been working on upgrading the game to Unity 6.
Finally this version is out.
https://store.steampowered.com/news/app/1079260/view/508452143947055309

This upgrade is in itself not that interesting for you guys, as it's mainly a technical upgrade.
However, it is necessarily to be able to continue the development.

Anyway, this is out now, which means I have had time to start on the "Firing System" - Yiihaa!

[h2]Starting on Firing System[/h2]
I started out with a live stream talking with Keltusar, Amnestey and Guanaco to get an basic idea about what a firing system needed to be able to do.
[previewyoutube][/previewyoutube]
Sorry that the other guys voices are too low, I didn't discover that until after the live stream :(

Anyway, I got a basic idea to start from which I did the next day.


However, I didn't get further than the above, as I then started seeing reports of some bugs in the new Unity 6 version, so had to focus on that for some time.

[h2]Bugs and features[/h2]
Turns out there was a bug when loading a blueprint, even for build in fireworks. So I needed to investigate and fix that quickly as it was kind of a big deal.

While working on that I also ended up fixing some more things and add a feature that have been on the todo for a while - a Weather dropdown for the host to change the weather!
Its been possible to change the weather by the host for a long time, however, you needed to do it via console commands, which isn't intuitive for all people.



All of these fixes and features (not the firing system of cause) are, as of wring, on the EXPERIMENTAL branch:
https://store.steampowered.com/news/app/1079260/view/508452792038327072

I expect to push these out to all later this week.

That's all for now - I will continue on the firing system stuff now 🤓

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/508452792038327072
https://store.steampowered.com/news/app/1079260/view/508452143947055309
https://store.steampowered.com/news/app/1079260/view/816948163726280349
https://store.steampowered.com/news/app/1079260/view/508450875985888303


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/