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Fireworks Mania News

Developer News - November 2023


Hey!

Its been another month and time for an update from the developer - aka me :)

Public Multiplayer Beta is getting closer! If you didn't read about it before, see this:
https://store.steampowered.com/news/app/1079260/view/3779143176140155324


Anyhow, nothing much to say this time, other than I'm super busy working on multiplayer.

Therefore I'm spending all my game-dev-time on making multiplayer as good as possible for the start of the beta.

If you want some more randomly shared details on the progress you can look at my YouTube channel where I share videos and live streams.

Keep in mind, the 2nd of December is only the beginning :)

I'll keep the post short, as I need to move on with the game.



YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Announcement: Public Multiplayer Beta Test


Hey!

As some of you know we had a Public Multiplayer Alpha Test back in July 2023.
That went really well! You guys had a lot of fun and I learned a lot to help improve the game.

Ever since I often see people asking on YouTube, Twitter, Discord and Steam about when they can play again - which is totally understandable and makes me happy that so many people still want to play my silly little game :)

[h2]Around 50% done[/h2]
I started working on the multiplayer version of Fireworks Mania in January 2023. Back then, I estimated that it would take around 2 years to fully implement multiplayer in Fireworks Mania.
I think that estimate holds up, meaning I expect there is around 1 year left for full release.
Multiplayer is a huge task, just saying. :)

Now you might be thinking, "Ohh no Laumania, I can't wait another year for multiplayer!"



I know and I have it the same way. I'm also SUPER excited to see a lot more people play multiplayer!
At the same time, I also want to provide you with a good and solid game that is entertaining to play.

As I'm only around 50% done, the game is obviously not completed and therefore not ready for official release. On the other hand, a lot of you have been patiently waiting for almost a year now...so what can we do?

[h2]Public Multiplayer Beta - No End Date[/h2]
I have been doing some thinking and had some good discussions with the people in the private multiplayer testing group and I think we have a solution.

The official release of the multiplayer version of Fireworks Mania I still expect to be ready around Dec. 2024 if all goes as planned, lets see.

However, the current version of multiplayer is actually playable and good enough to have some fun in.
Therefore I have decided to change things up a bit.

From December 2nd 2023 all players will be able to switch to a "public multiplayer beta" branch in Steam.



This means that you can play the multiplayer version, help test it, provide feedback or just have fun.
Unless something goes completely wrong there are no plans to close this branch - it will stay open for all players to play until the official release.

DISCLAIMER: Keep in mind this is a beta. There are bugs, lack of UI feedback, missing error messages and a lot of stuff missing from the normal version. However, the beta will be updated over time as I continue the development to reach a state that can be released as the official version.

I hope you guys are as excited about this as I am!

I'm really looking forward to play with you guys, see videos and hear about you guys playing together.

I will make a post on the day about how to switch, what to expect etc.


See how excited these guys are to soon be playing with YOU :)

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Happy Halloween 🎃👻



To all who celebrates - 🎃🎃Happy Halloween 🎃🎃- to all others - Hello! 🤓

Again this year the community tips in with event specific stuff. I would loved to have done some Halloween content for the game, but I simply haven't had the time as all my game dev time goes into making multiplayer happen.
https://store.steampowered.com/news/app/1079260/view/3732980645401630422

So once again guanaco0403 saves the day with an updated version of his Halloween mod!
Combine that with firework mods from Amnestey and you are in for a good time!

[h2]Release notes[/h2]
--> BIG UPDATE - Changed 90% of the models to low poly to match to the game style
- Added A LOT of details (easter eggs, haunted things,...)
- Added Scary Events (just move around the map and you will see, they are totaly random )
- Added interactions (can see some npc speak, player can trigger some little events,...)
- Added animated NPC's (they are funny)
- Added brand new smoke (A looot less laggy and better than before)
- Fixed a lot of things
**NOTE: this update only applies to the Town map, ranch isnt updated yet !!!**



You simply find the mod in the in-game workshop.
To make it easier to find you can filter mods to only see Halloween mods or search for "Halloween".



With the mod installed you will now have some detailed spooky decorations when you go into the Town or Ranch map.



You can always disable the mod or unsubscribe if you want the scary decorations to go away again.

If you run into trouble with this mod or the game in general, remember you can always ask for help in the Community section here on Steam or in my Discord. Either I or someone else from the community (most likely Keltusar :P) will help you out.

YouTube | Twitter | Discord

- Enjoy! 👻🎃🤓

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - October 2023


Hey!

Its been another month and time for an update from the developer - aka me :)

As mentioned previously in Developer News I'm working on changing some fundamental things in the game, related directly or indirectly to multiplayer.
https://store.steampowered.com/news/app/1079260/view/3660917344836649708

Disclaimer: Keep in mind that I am here talking about things I am working on at the moment. You won't have access to these until the next open beta + they might have changed before we get to that.
Just want to make that clear, so you do not expect to see this in the game right now.


[h2]Server list[/h2]
Originally it was my idea that Fireworks Mania in multiplayer would be a game you played only with friends and people you knew, why I started out with just having a JoinCode as you might remember from the public alpha.
However, I got a lot of feedback from the community on this topic. Many players wanted to play with friends of cause, but also play with other random people from the community.

Therefore I have this month started adding a "Server list" into the game.



It's still very work-in-progress but it works and I must admit it adds a lot more to the game than I was expecting as it feels more "alive" now that you can see and join others (if they decided to play public of cause. Making private games will be possible too, just haven't implemented that as of writing).


[h2]Continue on UI overhaul[/h2]
Not a lot to say other than the work continues on improving the UI. UI isn't what I'm best at, so its trial and error to find what feels right. I'll let the gifs below show the current state.



[h2]Alternative tool selection[/h2]
Not all I'm doing is directly related to multiplayer, like the new "Toolbar/Tool selection" feature I implemented during a live stream previously this week.
[previewyoutube][/previewyoutube]
At the end of this live stream I show off some multiplayer gameplay too if you are interested.

Over the years I have gotten feedback that some would like to have a more "standard" way to switch the tools. With the number 1-5 on the keyboard, as it's done in many other games.
While developing this on the live stream there were already feedback that people liked the possibility to use the numbers to switch, however, not all wanted more UI on the screen. It is not implemented yet, but later on I plan to make some more settings so you have more control over what UI elements you actually want on the screen. Like permanently hiding Toolstips, the new toolbar in the bottom etc.
However, it will be a bit later.

[h2]Faster mod loading[/h2]
A very common feedback I'm getting is that the game loads too slow.
In general that's not really the case as if you play the standard game with no mods, the game loads very fast.
However, players do have a point when it comes to having 200+ mods installed because that can be pretty slow with loading time of many minutes.

I think part of the reason players are "complaining" about the load times is because community mods is a official support and build-in feature that is super easy to use in Fireworks Mania - which is kind of a new'ish thing.

Not too many years back modding a game was something the community did without any help or support from the developers. The community thereby needed to "hack" their way to modding a game. This also mend that using mods in game were something that only more advanced players were doing and it was hard to get working, so when the game loaded slower due to the fact that it needed to load in a lot more stuff that is was part of the game, players understood why and were just happy when it finally worked.

In Fireworks Mania this is much simpler and easier to do. You go to the Workshop, subscribe to some stuff you find interesting and start a game. In general it just works, of cause as always with community generated stuff, not all works and I can't fix everything, but in general mods are of a very high quality in Fireworks Mania - because the mod creators are awesome :D

As a little example of their awesomeness, I can inform that the base game have around 70 pieces of fireworks. The modding community have added around 2000'ish! That's a ton of work from the modding community that the entire Fireworks Mania community benefits from - which is also why I'm trying all I can to make it as easy for both mod creators and players to create and use mods in the game.

The downside of this being so easy in Fireworks Mania is that players might forgot, or for good reason don't know, that they are adding extra external stuff to the game that needs to be downloaded, loaded into memory and progress by the game when it loads a map.

I'll see what I can do in the future to make this a bit more obvious.

Oh, and by the way, I cut the mod loading time in half in this new version of the game :)

[h2]Next public multiplayer beta announcement soon![/h2]
I hear you. Almost daily I see on the Discord, YouTube, DMs etc. you guys asking for when you can try out multiplayer.
I'll be posting an announcement about that sometimes over the next weeks - so keep an eye here on Steam!

And by the way, please appreciate the screenshot at the top - it was almost impossible to get people to lineup for a photoshoot!


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - September 2023


Hey there!

Its been another month and time for an update from the developer - aka me :)

As mentioned in the last months Developer News I'm working on changing some fundamental things in the game, related directly or indirectly to multiplayer.
https://store.steampowered.com/news/app/1079260/view/3660917344836649708

Disclaimer: Keep in mind that I am here talking about things I am working on at the moment. You won't have access to these until the next open beta + they might have changed before we get to that.
Just want to make that clear, so you do not expect to see this in the game right now.


[h2]More build-in characters and improved animations[/h2]
In the last Developer News I showed that I added some default characters in the game, with some questionable animations.
However, I have added a bit more "build in" characters and improved the animations now.


[h2]Custom characters via mods[/h2]
If the build-in characters isn't enough, I have also added the possibility for mod creators to create custom characters.



[h2]UI Overhaul[/h2]
As you might have seen in my latest live streams I am working on a totally new UI for the game.
As the game evolved with features the UI also need to follow along.

Until now I have been able to tweak the current UI to work "ok" with the previous additions to the game. However, with multiplayer there is a need for many more UI components, views etc.

It might change 1000 times before you get to try it, but this is how it looks right now.


That is some of the things I am working on currently.

Stay tuned and have a nice weekend!

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/