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Fireworks Mania News

v2025.7.3

[p]### Changed[/p][p]- Removed the 4th of July decoration for 2025[/p][p]- Changed MainMenu background video[/p][p] [/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

v2025.7.2

[p]If you have been following along in the Update History, specifically what I have been pushing to the EXPERIMENTAL beta, you will know that I got a little sidetracked while working on the firing system. [/p][p]That resulted in me spending some time updating and optimizing the code around mortars, which is a good thing in a long run - even though I should have been further with the firing system by now - but hey, that's how it is 🤓

[/p][p][/p][p]### Changed[/p][p]- Improved performance of playing sounds on impact as it in some cases had a huge performance downside[/p][p]- Improved performance of "other objects" shooting out of mortars[/p][p]- Refactored various scripts and logic in relation to Mortars. In general a big performance boost, but logic around how "other items" is put into a mortar have been changed. Once you loaded in a shell that fits the mortar, so it's loaded properly, you can put more items/objects into the mortar. However, it have to be something you spawn and the size of the object that to roughly fit the size of the mortar. In general it should work pretty much as before, just perform better and mortars being easier to work with in relation to physics. NOTE TO MOD CREATORS THAT HAVE CREATED MORTARS: I will post a video shortly, showing what you need to do to your mortars to optimize them. Your mortars should work fine in this version, but to really get the performance boost, you need to remove some colliders, which I will show in that video. Keep an eye on my YT channel :)[/p][p]- Shells now dynamically follow the mortar during the "load into mortar" animation[/p][p]- Changed the UI text showing info about the object you look at, so the font does not auto size anymore. It looked weird in some cases of mortars and shells as they can have long names. Now it does not jump up and down in font size[/p][p]- Optimized the "PickUp" logic to work more stable[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where mortars loaded with shell and other objects would not fire after ignition, if it was loaded from a blueprint[/p][p]- Fixed background videos not playing on SteamDeck[/p][p] [/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2025.7.2

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You need to manually switch to it in Steam.
Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown.
To go back to the normal version, change it to "None".
[/p][p][/p][p]I think the new mortar implementation is now ready, let me know if you find any issues.
Please test loading and saving with blueprints, test that your old blueprints that include mortars still work.[/p][p]
### Changed[/p][p]- Improved performance of playing sounds on impact as it in some cases had a huge performance downside[/p][p]- Improved performance of "other objects" shooting out of mortars[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where mortars loaded with shell and other objects would not fire after ignition, if it was loaded from a blueprint[/p][p] [/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2025.7.1

[p]NOTE: This version is only available on the EXPERIMENTAL betas. You need to manually switch to it in Steam.
Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[/p][p][/p][p]As mentioned previously, I got a bit sidetracked while working on the upcoming firing system.
So I ended up making some pretty major changes to how the mortar/shell system work.
As a player it will work very much like before, but it should performance better and work more solid now.[/p][p][/p][p]IMPORTANT NOTE: The major performance benefits will not work for mortars coming from mods, until the mod have been updated. I already worked with Amnestey to get all his mortars updated, however, he can not release that version to the workshop until this version is released.
So here on EXPERIMENTAL, Amnesteys and other modders mortars should still work, but perform more or less as they use to.
[/p][p]For the above reason, it will also be a bit hard for you guys to test things are working - I know, sorry.[/p][p]However, I just wanted you guys to have a chance to test the version out, see if things work as they use to, or better, in the cases mentioned in the changelog below. [/p][p]
### Changed[/p][p]- Refactored various scripts and logic in relation to Mortars. In general a big performance boost, but logic around how "other items" is put into a mortar have been changed. Once you loaded in a shell that fits the mortar, so it's loaded properly, you can put more items/objects into the mortar. However, it have to be something you spawn and the size of the object that to roughly fit the size of the mortar. In general it should work pretty much as before, just perform better and mortars being easier to work with in relation to physics. NOTE TO MOD CREATORS THAT HAVE CREATED MORTARS: I will post a video shortly, showing what you need to do to your mortars to optimize them. Your mortars should work fine in this version, but to really get the performance boost, you need to remove some colliders, which I will show in that video. Keep an eye on my YT channel :)[/p][p]- Shells now dynamically follow the mortar during the "load into mortar" animation[/p][p]- Changed the UI text showing info about the object you look at, so the font does not auto size anymore. It looked weird in some cases of mortars and shells as they can have long names. Now it does not jump up and down in font size[/p][p]- Optimized the "PickUp" logic to work more stable[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- Fixed background videos not playing on SteamDeck[/p][p] [/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v2025.6.1-4th

[p][/p][h2]Happy 4th of July![/h2][p]Celebrate 4th of July with virtual fireworks, either by yourself or with friends during 4th of July 🎆🥳🎇 [/p][p][/p][p]If you do not live in USA, I'm sure you can find another reason to celebrate something and enjoy virtual fireworks. [/p][p][/p][h2]Temporary 4th of July update[/h2][p]I just pushed an small temporary update, v2025.6.1-4th, to enable the 4th of July decorations in Town, Ranch and City. These will be enabled for a few weeks of July.[/p][p] [/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]