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Fireworks Mania News

v2021.12.4

## CHANGES
- Updated translations

## BUGS
- Fixed bug where Tim would be saved double in a blueprint (Sorry for that guys!) I have fixed it now and added some logic to try and prevent this from happening in the future
- Fixed typo in the English "Day/night Time Tool" description

v2021.12.3

## CHANGES
- Made all maps a bit lighter again as I was watching some videos and streams yesterday and it's a little bit too dark

## BUGS
- Fixed bug where there was a wrong weather preset used on Flat map so the ambient sound was way to loud. It is a bit lower now

v2021.12.2

## CHANGES
- Turned off this "black ground" in the horizon - looked stupid
- Changed sun and moon position from being "Realistic" to be "Simple". This should hopefully avoid the scenario where the moon sometimes wasn't present at night
- Removed the "steam" at the spawn location in the City, as it was kind of weird to spawn more or less directly in steam
- Increased the "glow" of various materials related to the "Tools", so they should glow a bit more like they use to do. We cannot get enough glow right?
- Increased the "glow" of some of the native materials in the game used for fireworks, which should result is slightly more glowing and better looking firework effects
- Decreased the stars intensity, as they were a bit too shining and therefore was a little distracting when looking at the fireworks
- Adjusted the ambient light in all maps to make the shadow side of objects a bit darker. I turned it up to make the game be a bit lighter and easier to see, but it just makes parts of the world, depending on the light, look way to flat, so I'm trying this out now and think it looks better now
- Lowered ambient sound in City, Flat and Ranch - just a tiny bit
- Updated translations

## BUGS
- Fixed the bug where smoke in general sometimes turned almost black, should be much less now, meaning smoke, especially smoke related fireworks, looks much better now, even at night time

OUT NOW: Workshop, day/night, City map and more

New Years eve is approaching and I thought that would be a great time to release a major update of Fireworks Mania - so lets get to it!

Workshop

One of the most requested features for Fireworks Mania have always been mod support/workshop support. Therefore it is also high on my todo list, as stated in the roadmap.

During 2021 I have been working on making it a reality and today I give you an in-game Workshop from where you can subscribe to mods.



This is only the first version of workshop/mod support, as there are lot more I can do to give modders more possibilities and make it easier for them. So I plan to just continue on improving and extending this over time.

Over the past 3-4 weeks, mod creators have had early access to the Mod Tools and have already produced over 60 mods that are ready for you here at launch day for this new version - really well done modders!

A really big thanks to the mod community for Fireworks Mania, which have already managed to do some really really great fireworks and other funny items that you can get now via the Workshop.

By the way, the Workshop is in the game and that's where you actually download the mods by subscribing, but the Workshop can also be browsed in your browser, where you can also provide feedback to the mod creators etc.

https://fireworksmania.mod.io

If you want to try and make mods yourself, you can start here:
https://fireworksmania.mod.io/guides/how-to-create-your-own-mod

If you run into problem or have questions you can always head over to the mod section of our Discord, as there are some really talented and helpful people there: https://discord.gg/SzZD77p


Day & Night Cycle

Another requested feature is the ability to play at day time. For most fireworks this doesn't really make sense, as they are hard to see, but for smoke fireworks for instance it looks much better.
By using the new "Day Night Time Tool" you can adjust the speed of the cycle to set the mood/light you want for your fireworks show.




City map

The request to be able to fire of fireworks in a big city, maybe even from the roof tops, have also been very requested - so I bring you the City map.



...and more

There are a ton of other minor changes, most things you won't see directly.
However, there are also changes that you will see, like some more destructible things, a few new fireworks and maybe also a single new hidden firework.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2021.11.6

These changes only applies to the EXPERIMENTAL branch.

## CHANGES
- Upgraded various internal packages
- Added a fallback text to the "Workshop" tab in the Inventory if a player have no mods installed. It is informing about how to get mods to get that part of the Inventory populated. It's currently not possible to localize it for the localization team as I have some more localization things and will wait for people to translate until there is a bit more

## BUGS
- Fixed bug where custom sounds from mods was not unloaded properly, resulting in these "MasterAudio" errors

To get started making mods here is a perfect collection of useful links.

As of writing the EXPERIMENTAL branch holds mod support changes:
https://store.steampowered.com/news/app/1079260/view/3092278281653654318