v2020.2.2-demo
This will most likely be the last update of the Fireworks Mania Demo for a while, as I will switch to focus 100% on moving on with the full game.
This means much more interesting and new stuff will be added to the game faster.
Hope you will stick around and if you haven't already I will encourage you to wishlist+follow Fireworks Mania here on Steam, but also subscribe to my YouTube channel to get latest news.
As this is the last update of the demo for a while, I though I would give you guys a little extra.
Therefore, lets welcome the new "Screaming Pal", which is a "Whistler".

I also did a dev log for this release which can be seen here.
- Enjoy!
[previewyoutube][/previewyoutube]
CHANGE LOG:
GENERAL:
- Added colliders to the playground items and the pool area in the house next to the church
- Added a loading screen so there is something to look at while the game loads a new scene
- Some general performance improvements. This means the game loads a little slower (why the loading screen have been added) but the game should run smoother when you actually play
- Added some rotation of the camera in the main menu - just because it looks cool
FIREWORKS:
- Added new type of fireworks, "Whistler", in form of the new "Screaming Pal"
- The fireworks, that actual models, is now easier to see in this "dark" environment. I added this because it bugged me that the "main thing" in the game were so hard to see. Let me know in Discord if you like the new look or not
- Updated the inventory thumbnails for all the rockets to make them a little easier to see
- Added a new "disappearing" animation to make the "used" fireworks disappear in a little more stylish manner (looks pretty damn good if you ask me)
BUGS:
- Fixed the bug where you could "walk on water" in the pool near the church. This is solved now - the pool is now empty! :)
- Fixed the bug where you could rip of the doors of some of the houses you where not suppose to go into
This means much more interesting and new stuff will be added to the game faster.
Hope you will stick around and if you haven't already I will encourage you to wishlist+follow Fireworks Mania here on Steam, but also subscribe to my YouTube channel to get latest news.
As this is the last update of the demo for a while, I though I would give you guys a little extra.
Therefore, lets welcome the new "Screaming Pal", which is a "Whistler".

I also did a dev log for this release which can be seen here.
- Enjoy!
[previewyoutube][/previewyoutube]
CHANGE LOG:
GENERAL:
- Added colliders to the playground items and the pool area in the house next to the church
- Added a loading screen so there is something to look at while the game loads a new scene
- Some general performance improvements. This means the game loads a little slower (why the loading screen have been added) but the game should run smoother when you actually play
- Added some rotation of the camera in the main menu - just because it looks cool
FIREWORKS:
- Added new type of fireworks, "Whistler", in form of the new "Screaming Pal"
- The fireworks, that actual models, is now easier to see in this "dark" environment. I added this because it bugged me that the "main thing" in the game were so hard to see. Let me know in Discord if you like the new look or not
- Updated the inventory thumbnails for all the rockets to make them a little easier to see
- Added a new "disappearing" animation to make the "used" fireworks disappear in a little more stylish manner (looks pretty damn good if you ask me)
BUGS:
- Fixed the bug where you could "walk on water" in the pool near the church. This is solved now - the pool is now empty! :)
- Fixed the bug where you could rip of the doors of some of the houses you where not suppose to go into