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Fireworks Mania News

v2026.2.2

[p][/p][p][/p][p]### Changed[/p][p]- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it[/p][p]- Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio[/p][p]- Changed some logic to clean up loading background from memory when leaving the Loading scene[/p][p][/p][p]### Fixed[/p][p]- Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)[/p][p]- Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2026.2.2

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p]### Changed[/p][p]- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it[/p][p]- Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio[/p][p]- Changed some logic to clean up loading background from memory when leaving the Loading scene[/p][p][/p][p]### Fixed[/p][p]- Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)[/p][p]- Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v2026.2.1

[p][/p][p][/p][p]### Changed[/p][p]- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)[/p][p]- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where items shooting out of a mortar was not visible for clients[/p][p]- Fixed fps stutter/drop by downgrading Unity as mentioned above[/p][p]- Fixed (hopefully) the "Smart App Control" blocking some players from starting the game[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

Developer News - January 2026

[p]Hey![/p][p]Its been another month and time for an update from the developer - aka me 🤓[/p][p][/p][p](🎶Cool guys don't look at explosions🎶)[/p][p][/p][h2]City now fully destructible[/h2][p]One of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that.[/p][p][/p][p][/p][h2]Fixing bugs and fps[/h2][p]Another thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and upgrade again once they have released a new version, crossing fingers they have fixed it. Normally I would report such a bug to Unity, however, I couldn't reproduce the bug on my own machine so have no way of telling Unity where the problem is. Anyway, you don't care and really shouldn't, but I'm sharing these more technical info in case some nerd out there cares 🤓[/p][p][/p][p]Besides that, I have fixed the few bugs that have been found so I can get to a stabile version that I can leave as the default version for a while.[/p][p]The reason I need that is because I need to get back to the Firing System.[/p][p][/p][h2]Back to Firing System[/h2][p]Ones I fill the currently released version is stabile enough (which will be soon hopefully), I will change focus back to the Firing System, so I can move forward with that.

I really don't have much more to share about it, as I haven't touched it since start December, but I have a lot of ideas that I wanna try out, so hopefully I have some more to share and tell in the next Developer News.[/p][p][/p][p][/p][h2]Change log[/h2][p]I have pushed the following updates since last Developer News.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

[EXPERIMENTAL] v2026.2.1

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p]### Changed[/p][p]- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)[/p][p]- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where items shooting out of a mortar was not visible for clients[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink][/dynamiclink][/p]