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Fireworks Mania News

v2026.1.3

[p][/p][p](🎢Cool guys don't look at explosions🎢)[/p][p][/p][p]### Added[/p][p]- Made the last few buildings in City destructible, so now ALL buildings should be destructible. Also tweaked the explosion effect[/p][p]- Added some new "community" screenshots to the loading screen so you have some nice screenshots to get you into that "New Years" mood[/p][p]- Added "uptime" to hosts in list of hosts so you can see how long the host have been running[/p][p]- Added host count so you can see how many hosts are listed[/p][p]- Added "Clear Props" button in Inventory so clients can now clear fireworks and props separately[/p][p]- Added logic to RocketBehavior so rockets now rotate in the direction they fly, meaning it looks more real and fly better in a realistic arc[/p][p][/p][p]### Changed[/p][p]- Lowered the intensity and range of the lights from the Propane tank explosions[/p][p]- Lowered the intensity and range of the Karl's Son and Tims effects, as it was a bit too much[/p][p]- Improved the explosion effect of the church a bit so it's a bit more crazy[/p][p]- Changed the and aligned the distance the various explosion effect can be heard to make it more similar. Before some were very loud far far away and others not, gave an odd feeling[/p][p]- Minor memory allocation improvements related to ToolTips UI[/p][p]- Hosts that are full are no longer shown in the list (you can not join them anyway)[/p][p]- Increased the max amount of hosts shown in the list from 30 to 50[/p][p]- Updated a few loading backgrounds to new pictures[/p][p]- Lowered the amount of damage that buildings in City will take before being destroyed, its was a bit too hard to destroy them[/p][p]- Minor change to the smoke transparency in many smoke particles, it's really minor[/p][p]- Lowered the smoke texture size to get a more blurred look, which actually look more realistic as the smoke look more like a big unit than individuel particles[/p][p]- Removed "Clear all fireworks" button on Blueprint tab, as we have the same button in the Host tab already[/p][p]- Tweaked the "muffling" of distance sounds in attempt to make it a bit less noticeable and thereby more realistic. This effect makes sounds far away sound "deeper/muffled" as they do in real life[/p][p]- Upgraded to Unity 6.3[/p][p]- Upgraded NGO to 2.8.0[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p]
[/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2026.1.3

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p]### Added[/p][p]- Made the last few buildings in City destructible, so now ALL buildings should be destructible. Also tweaked the explosion effect[/p][p][/p][p]### Changed[/p][p]- Lowered the intensity and range of the lights from the Propane tank explosions[/p][p]- Lowered the intensity and range of the Karl's Son and Tims effects, as it was a bit too much[/p][p]- Improved the explosion effect of the church a bit so it's a bit more crazy[/p][p]- Changed the and aligned the distance the various explosion effect can be heard to make it more similar. Before some were very loud far far away and others not, gave an odd feeling[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! πŸ€“πŸ•Ί[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2026.1.2

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p][/p][p]### Added[/p][p]- Added some new "community" screenshots to the loading screen so you have some nice screenshots to get you into that "New Years" mood[/p][p][/p][p]### Changed[/p][p]- Minor memory allocation improvements related to ToolTips UI[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! πŸ€“πŸ•Ί[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

[EXPERIMENTAL] v2026.1.1

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p]### Added[/p][p]- Added "uptime" to hosts in list of hosts so you can see how long the host have been running[/p][p]- Added host count so you can see how many hosts are listed[/p][p]- Added "Clear Props" button in Inventory so clients can now clear fireworks and props separately[/p][p]- Added logic to RocketBehavior so rockets now rotate in the direction they fly, meaning it looks more real and fly better in a realistic arc[/p][p][/p][p]### Changed[/p][p]- Hosts that are full are no longer shown in the list (you can not join them anyway)[/p][p]- Increased the max amount of hosts shown in the list from 30 to 50[/p][p]- Updated a few loading backgrounds to new pictures[/p][p]- Lowered the amount of damage that buildings in City will take before being destroyed, its was a bit too hard to destroy them[/p][p]- Minor change to the smoke transparency in many smoke particles, it's really minor[/p][p]- Lowered the smoke texture size to get a more blurred look, which actually look more realistic as the smoke look more like a big unit than individuel particles[/p][p]- Removed "Clear all fireworks" button on Blueprint tab, as we have the same button in the Host tab already[/p][p]- Tweaked the "muffling" of distance sounds in attempt to make it a bit less noticeable and thereby more realistic. This effect makes sounds far away sound "deeper/muffled" as they do in real life[/p][p]- Upgraded to Unity 6.3[/p][p]- Upgraded NGO to 2.8.0[/p][p][/p][p]### Fixed[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! πŸ€“πŸ•Ί[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Developer News - December 2025

[p]Hey![/p][p]Its been another month and time for an update from the developer - aka me πŸ€“[/p][p][/p][p][/p][h2]Thank you[/h2][p]For starters I want to say a big thank you to all of you who supported my silly little game here. Both to players that just got the game and to veterans that have been part of the journey for years.
[/p][p]As you might know, I originally started making Fireworks Mania as a little game for my kids.
They really enjoyed it (at least in the beginning, not so much anymore, as I have asked them to test stuff too many times πŸ€“) and that made me think others might enjoy it too.[/p][p]Luckily, I put out the game and it turns out even kids at the way up to 65+ years enjoys it πŸ₯³πŸŽ‡[/p][p][/p][p]Adding multiplayer last year, gave the game a whole new dimension, as it was now possible to enjoy either beautiful fireworks or chaos together with other people. [/p][p]This have also given me, personally, the possibility to join you guys and see how you are playing, either via chaos or roleplaying. This have been fantastic to see and experience πŸ₯³. The last few days I have been joining random public hosts and it have been amazing![/p][p][/p][p]Without a community like you guys and girls, the game would not exists - Thank you πŸ™![/p][p][/p][h2]Breaking records and reaching milestones[/h2][p]In the last days of 2025 we reached a crazy milestone of mod downloads on mod.io (mod.io is the platform that hosts all the mods in the Workshop in the game).[/p][p][/p][p]30 MILLION MOD DOWNLOADS![/p][p][/p][p]Since mod support were added (after huge requests from the community) in late 2023, we have now past 30 MILLION mod downloads! Its crazy! πŸ•ΊπŸ₯³[/p][p]
We have 476 mods and today, which is the 31st of December aka New Years eve, we have had 696.000 mod downloads TODAY and its only 14:41 (02:41 PM) CET as of writing this.

This means as of writing, Fireworks Mania is the second most popular game on mod.io.[/p][p][/p][p]So in terms of mods, its crazier than I ever dared to hope for πŸŽ†πŸ•ΊπŸŽ‡ so lets also appreciate all the creative mod creators in the community πŸ™[/p][p][/p][p][/p][p]To make things even crazier, we also broke our concurrent players record from last year. Last year, in 2024, we peaked at 1085 concurrent players on the 31st.

This year, 2025, we broke that record, already yesterday on the 30th, by a lot, with 1717 concurrent players![/p][p][/p][p]I'm pretty sure we will break that already today as New Years eve is always the day with most players. As mentioned, it's only afternoon right now as I'm writing this and we are already very close to break the record from yesterday. The typical peaks hours for the game in many hours away, so we might even reach 2000 concurrent players! Lets see πŸŽ†πŸŽ‡πŸ₯³πŸ•Ί[/p][p]I think I will update this post in a few days, so I can put in here how it ended.[/p][p]
UPDATE 2026-01-03:
Turned out we did actually break the record on New Years Eve, 1889 concurrent players - its insane!
You guys are awesome, will we beat it in 2026? πŸ€“[/p][p]
[/p][p]Enough with numbers and records, lets do a brief recap of 2025.[/p][p][/p][h2]Status on 2025[/h2][p]In 2025 I got a lot of "under the hood" stuff done, mainly related to performance and stability. [/p][p]As the game keeps evolving, these are recurring tasks really and therefore something I will keep working on, while also adding new features.[/p][p][/p][p]Talking about features, here is a short list of some of the things that got added in 2025:[/p]
  • [p]Rebindable keys[/p]
  • [p]Dynamic Depth of field[/p]
  • [p]Inventory Search[/p]
  • [p]Flashlight intensity[/p]
  • [p]Start on controller support[/p]
  • [p]City has become destructible[/p]
[p]You can see the post about this update going live here if you want more details:[/p][p][dynamiclink][/dynamiclink]The biggest new feature, the Firing System, ended up actually not being ready for New Years as I was hoping.
First off, I got started late in the year, as I was fairly burned out after the two massive years prior to get multiplayer version ready. Furthermore, it turns out it was much harder to figure out how to make this work in a simple, yet flexible way. Still haven't solved it, why its not out yet, but I will continue on it in 2026.[/p][p][/p][h2]Happy New Year[/h2][p]Lastly I just wanna wish you all a HAPPY NEW YEAR and hope to see you in 2026 - I will at least do what I can to make the game even better in 2026.[/p][p]
A quick safety reminder for tonight: While I want you to have a "blast," please remember that fireworks are not toys. I always say it, but it bears repeating: Don't try anything you see in-game in real life.
Stay safe, follow your local laws, and look out for one another. Whether you are lighting up the real sky or the virtual one in-game, I hope you have an amazing night. Here’s to an even bigger and better 2026! Stay safe and have fun.[/p][p]
That's all for now πŸ€“[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Change log[/h2][p]I have pushed the following updates since last Developer News.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink][/dynamiclink][/p][p][/p]