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Fireworks Mania News

[MULTIPLAYER-BETA] v2024.9.1

### Added
- Added back Ranch map - which now works in multiplayer

### Changed
- Upgraded to Unity 2022.3.45
- Upgraded Master Audio to 2024
- Upgraded Rayfire 1.7.1
- Changed the audio occlusion logic. Before sounds were occluded by colliders, meaning if player was behind a house and a explosion happened on the other side, the sound would be "muffled". This was "ok" but had to odd behaviors too it too. Now with the new Master Audio I can do some "low pass filtering" based on distance. What that basically means is that sounds are now "muffled" based on distance, which is actually more realistic. Try it out, but you need to be pretty far away to hear the effect - just like in real life

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.8.7

### Added
- Added blueprint support. Works in singleplayer and for hosts in multiplayer. As this is the first version of blueprints in the new "multiplayer" version there can be issues. To avoid messing up your existing blueprints, all blueprints are right now put in a "blueprints-beta" folder, why first time you try this version you will see no blueprints. However, you can press the "Open (beta) folder" button in the Blueprints UI to get to the new folder. If you navigate one level op in your file explorer you will see the normal "Blueprints" folder. You can copy/paste your existing blueprints from that into the new one if you want to test them out

### Changed
- Upgraded Unity to 2022.3.44
- Upgraded Netcode For GameObject to 1.11.0
- As there was a mismatch of the use of words "server" and "host", I have aligned it to only use the word "Host"
- Removed some default commands in the Console that was not really useful
- Added new "macro" commands support in the Console. It is something that is part of the Console asset I'm using, so I do not know how it works, but these "macros" should make it possible to do small macros (combination of other commands) to be executed via one macro call. This is really for advanced usage, so for the most of you this is not anything you need to think about


https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - August 2024

[previewyoutube][/previewyoutube]

Hey!

Its been another month and time for an update from the developer - aka me 🤓

In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826



[h2]Overall Status[/h2]
To be sure that I have a version of the game ready to release around December 2024, I need the game to get on par with the current version, meaning I need to make sure all that works in the current version to also work in the newer version that also have multiplayer.

This is of cause because the update, when pushed to all players, shouldn't feel like a downgrade, with features missing.

You might wonder why I need to "redo" these features, as they are already in the game?
Well, a lot of the underlaying mechanics in the game have been rewritten to work with multiplayer, which means I need to "refactor" these old features to work on top of this new foundation.

On a high level what I'm missing is:
  • Singleplayer
  • Blueprints (at least for Singleplayer)
  • Ranch map
  • City map


So these are the things that I need to have working in the game, at least, to be able to release this as the main version of the game around December 2024.
Once I have these in the new version here of the game, I will get back to add more new features - which is where the fun starts for me - and you really :P

Anyway, luckily, I have already made good progress :)

[h2]🟩 Status on Singleplayer[/h2]
Since last Developer News, I have pushed updates, that enable Singleplayer in the new version.

There are no spawn limitation on how much you can spawn and no limit on the spawn rate - so you can spam as much as you could in the old version - it's just a matter of what your machine wants to play along with :)

[h2]🟨 Status on Blueprints[/h2]
So Singleplayer is now a part of the game, however, Blueprints are not - and that's exactly what I'm working on now.



The goal is to at least have it working on Singleplayer as the current version have it like that. Adding Blueprints to multiplayer raises a lot of potential issues, like avoid spammer just going nuts, so blueprints in multiplayer need to work in a little different way.
I have gotten some great inputs on this from some of you guys, so I'm sure we will figure something nice out - however - making blueprint work so clients in a multiplayer can spawn blueprints, isn't on the top of the list right now.

However, I'm very far with blueprints in the game actually, only fighting some shell/mortar issues, and it seems like I can at least make it work so that the host can save and load blueprints.
Lets see - I hope to very soon have an update ready with this for you guys to test out.


[h2]🟥 Status on Ranch and City[/h2]
Haven't started "multiplayer enabled" these maps. However, I should have all the features and tools in place to do it, as I have made Town work in multiplayer.
However, I haven't started on these maps yet.


[h2]Unofficial guide to run Fireworks Mania on Mac[/h2]
Fireworks Mania does not have official Mac support. Why you might ask - this is why.

However, it is actually possible to run it on a Mac and ShutAP did a great guide explaining exactly how. Big thanks to ShutAP!
https://steamcommunity.com/sharedfiles/filedetails/?id=3302854688
As the game is not official build for Mac, this is of cause not something I can help you with. However, if you run into trouble you can try and ask in my Discord or in the comments on ShutAP's guide.




[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4363510595769224121
https://store.steampowered.com/news/app/1079260/view/4363510595766198256
https://store.steampowered.com/news/app/1079260/view/4363510239822949191
https://store.steampowered.com/news/app/1079260/view/4363510239822819628
https://store.steampowered.com/news/app/1079260/view/4363510239814843270
https://store.steampowered.com/news/app/1079260/view/4363509326732300450

This is all for now - need to get back to work on the next update :)

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.8.6

### Changed
- Changed some logic around how the maxplayer, max fireworks and max props input fields are validated so should work better now

### Fixed
- Fixed the issue where you couldn't access mods in the workshop
- Fixed issue where it was not possible to start a singleplayer game
- Fixed errors in console about missing prefab
- Fixed errors in console about not being able to read the NotoSans Title atlas


https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.8.5

### Changed
- Updated badword list
- Changed internal logic about Singleplayer/Multiplayer game creation
- Updated parts of the UI for creation a game both for Single and Multiplayer


https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/