Developer News - Nov. 2022

Hey there!
Hope you are all ok out there in these crazy times!
Let me update you on some of the major things I have been and are working on lately.
New Years is peak season for Fireworks Mania, so I do what I can do get as much as I can ready for you guys before the holidays.
[h2]Custom Map support[/h2]

I have been working on that exact feature for the last couple of months and are (as of writing) running a closed beta test with a handful mod creators.
There are still some bugs to fix and features to add, but it's coming a long nicely and should be ready for all of you before New Years.
[h2]Smarter mod handling[/h2]

Due to the Custom map support I had to refactor a lot of the code and completely change how the game loads maps and thereby also loads mods.
It wasn't easy and it took a while, but the result is awesome.
The handling of mods are now made in a smarter way, so only mods that have been changed are reloaded on map load. As a player this means the first time you load a map it takes more or less the same time as before, however on reload of the same or another map (as long as the game is running) it loads A LOT fast. Like a lot!
Me and the mod creators have used this for a while now and it seems pretty solid and stabile.
As always, there are still a few ways I would like to improve it - but they are mainly technical and not something you as a player feel or see directly.
The faster reloading of maps is the big news here for you guys.
[h2]Minor fixes and changes[/h2]

One of these minor, but important things, have been to update the "Map Selection UI" to now handle a dynamic amount of maps. Before it was fixed to hold the total of 4 maps in the game. Now the list of map is dynamic, which I have had some fun with. Still needs a little work, however, I see this as the v1 of the dynamic Map Selection, I plan to completely redo all this UI in the future, but for now, this is how it looks and works.
I also faced some issues with custom maps that ended up with me figuring out that there was a new version of "Enviro Sky" which is what I use for the Day/Night cycle in the game. I did a live stream about upgrading to it.
Besides that I have also found a new type of Steam key scam that I didn't see before.I made a video about it you can check out here.
That's it for this Developer News post :)
Subscribe to my YouTube channel if you want to see video updates and live stream :)
- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/