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Fireworks Mania News

Summer Update 2022

As mentioned on my YouTube Channel and in the Roadmap, 2022 is mainly about improving the quality of the game to make it "better" in general.

Todays update, v2022.6.3, brings various improvements to the game, some minor, some larger, but all to make the game better.

[previewyoutube][/previewyoutube]

Mod Loading

Shortly after the Workshop was added to the game in December 2021, it became clear that players loves mods. Mod creators also loves creating them, resulting in players having a lot of mods installed.

This is really a positive thing, except, the way the game originally loaded mods, wasn't optimal.

I have changed that now.



You can now see progress of mods loading and the game should not really "freeze" anymore.

To spice it even more up, I have added new loading backgrounds (Thanks to Keltusar for creating these screenshots) and some ads for various mods.
So now there is something interesting to look at while loading :)

Oh, and mods loads a bit faster now too.

Settings

I have added various settings that have been requested by the community.



[h2]Camera shake[/h2]
Turns on/off camera shake. It adds to the feeling of mayhem to have it on, but some players don't what all that shaking, so now it can be turned off. I have later been asked if I could make this a slider, so you can turn it up and down to fit your needs. I'll consider it.

[h2]Auto despawn fireworks[/h2]
Per default used fireworks disappears after a while for performance reasons.
However, some players (not mentioning any names) really like to see all their used fireworks stay in the map.
This is now possible by turning this off.
Be aware that it will have an impact on the performance and of cause only works for fireworks that doesn't explode completely (firecrackers as example).

[h2]Explosion forces[/h2]
Turns on/off if explosions have an physics force effect on other objects. By turning this off you might get a bit better performance as objects will not fly around due to explosions. Good for when making shows.

[h2]Ignition forces[/h2]
Turn on/off if explosions can ignite other objects. Turning this off will stop chain reactions of explosions igniting other fireworks etc. Good to turn off when making shows.

Settings UI is starting to get a little cramped, but I didn't wanted to spend too much time on adding the UI for these new settings right now, as I'm planning to do a total UI rework later this year.

Pick-up and Throw

For a long time a very requested feature has been to be able to pickup objects and throw them.
I have added this mechanic to the game now, but on top of picking up and throwing, you can also ignite it (if it's something that can be ignited of cause).



So go have fun with that - now don't do anything stupid, ok?

Workshop

One note about this update is that some mods might break and thereby not work properly.
Most mod creators have already fixed their mods and are ready to push updates to the Workshop now that this update is out for all. So give them a few days.

Pro Tip: You can force the game to download an update by unsubscribing and then subscribing to it again.


...and more

There are a ton of other minor changes. Most of them internal stuff you won't see.

However, one thing you will see, is the new "Codys Fireworks" store.
This building have been empty since game was released and now was the time to put something a bit more interesting there.



So why is it called "Codys Fireworks" you might ask. Well, I had to call it something and I remembered CodyBPyrotechnics once posted an old drawing he did when he was a kid.
So I took inspiration from that and named it like he did.

Mod Tools

For mod creators it is important to know that there is a new version of the Mod Tools too.
The latest version of the Mod Tools can be found here:
https://github.com/Laumania/FireworksMania.ModTools

Read changelog.


Let me know what you think about this update and if you encounter an bug, please let me know on Discord or the Community section.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2022.6.3

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

Changes

- Improved "Throwing Force" UI a tiny bit
- Updated various translations


Bugs

- Attempt to fix resolution issue where resolution would suddenly be at a minimum. I have not yet seen a Player.log from where this happens and have not been able to reproduce the bug myself. So if you experience any resolution related bugs, please take a copy of your Player.log and reach out to me (Laumania) on my Discord (https://discord.gg/SzZD77p)

For Mod Creators

There is no new version of Mod Tools.

Check out the latest Mod Tools changelog.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.

[EXPERIMENTAL] v2022.6.2

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

Changes

- Added option for "UseableBehavior" to have a custom text besides "Use" so modders have a possibility to inform a bit about what will happen
- Added two new categories "Shells" and "Mortars" - the native game still do not have any fireworks of these types, but a lot can be found in the Workshop. As mod creators update there mods, Shells and Mortars should start showing up in these new categories in the inventory. Be aware that the categories are not shown unless there is at least one item of that type


Bugs

- Fixed bug where "Karls Son" effect where following the model, looked all weird

For Mod Creators

There is a new version of Mod Tools.

Check out the Mod Tools change log.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.

[EXPERIMENTAL] v2022.6.1

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

[previewyoutube][/previewyoutube]

Changes

- Added new impact sound on "WasteBags" in Town
- Simplified MainMenu background by removing a lot of objects in the scene so its a bit easier to load
- Added new setting to enable/disable explosions forces (meaning if explosions have a physics impact on surrounding objects)
- Added new setting to enable/disable auto remove used fireworks
- Added new setting to enable/disable ignition force (meaning if explosions can ignite other stuff)
- Added new setting to enable/disable camera shake
- Changed logic to IgniteTool so it wont recognize used fireworks as being ignitable
- Replaced the "Hardware Store" in Town with "Codys Fireworks"
- Updated map thumbnail in map selection to indicate that the maps have been updated
- Added some new loading background to promote the Workshop and mods from there to players as I think some players haven't noticed the Workshop :)


Bugs

- Fixed bug where Null Reference errors where logged in Ignite method and FireworksManager

For Mod Creators

Nothing changed in the Mod Tools, so therefore no new version.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.

[EXPERIMENTAL] v2022.5.2

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

[previewyoutube][/previewyoutube]

Changes

- Completely changed how maps and mods are loaded - this is a big deal and a big change! It is now loads mods faster and with a minimum of freezing :)
- Changed loading screen to dynamically change background and tip at timed intervals
- Added new loading screen backgrounds
- [EXPERIMENTAL] Testing out having the big fires emit some smoke to add to the feeling of mayhem if things catch on fire. What do you think?
- Added "Ambient volume" to settings so you now have the option to control the volume of the ambient sound in the game. You are welcome mod creators ;)


Bugs

- Fixed bug where some items made you fly around when pickedup
- Fixed bug where a lot of errors where logged in some cases when the UI is hidden
- Fixed bug where some object jumped around while picked up

For Mod Creators

Nothing changed in the Mod Tools, so therefore no new version.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.