1. Fireworks Mania
  2. News

Fireworks Mania News

v2021.6.2

CHANGE LOG v2021.6.2

# CHANGES
- Removed 4th of July decorations
- Localization updates


# BUGS
- Fixed bug where unlock notifications sometimes came multiple times
- Fixed bug where changing an unrelated setting and hitting "Apply", put the game back to fullscreen mode
- Fixed bug where saved date on blueprint didn't show up correctly in all timezones
- Fixed bug where you in some cases couldn't grab objects on the stairs in the big house in Town

4th of July Update - v2021.6.1



I know "4th of July" is only a thing in the states (USA), but it seems you guys take all opportunities you can get to fire of fireworks, so here is another one!

... and while we are at it with the celebration - lets do a 20% SUMMER SALE :D

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Changelog - Top 5


[h2]More fireworks and 4th of July decorations[/h2]

"4th of July" is approaching and being the creator of a fireworks game, I thought it made good sense to release a bigger update around 4th of July.

In case you don't know, "4th of July" is the Independence day in USA, among other things, its celebrated by firing off fireworks.


Therefore, I have been up all night, putting up "4th of July" decorations through out the game.
They don't really do much, but I hope it gives a "celebration feeling" - even to none Americans.



Also, I added a bunch of new fireworks, like:
  • 4th of July themed cakes
  • Smoke bombs (different colors)
  • The first fountain in the game
  • New Tubes
  • ... and a few more things
NOTE: The "4th of July" themed decorations is a time limited thing and will be removed shortly after 4th of July. However, the fireworks are here to stay.

[h2]Blueprints (save/load)[/h2]
Back in December 2020 when I launched Fireworks Mania, the top requested feature was the ability to save/load/share your firework shows.
Therefore, this was on the top of my list - as shown in my devlogs on YouTube.

It turned out to take a bit longer than I expected, why it wasn't ready before now.
Even though it works as its being released now, I'm sure I will keep updating it - but at least it can do the minimum now - which I assume will change the game a lot as you can now build really awesome shows, as you can save, try, load, fix, save and retry.

I call it "blueprints", which was the best name I and the community at Discord could come up with.

Essentially what you can do is to save and load all the things you have spawned, meaning fireworks and props. The reason I write this, is to make it clear that it's not the entire map that is saved, only the stuff you spawned.


The first place you will see this, is in the Tools Menu (Q), where you have a "Quick Save" and "Quick Load" option now. They do exactly what you would expect, they saves the currently spawned objects in the current map and load them.


Once you are satisfied or just want to save what you currently have, you can open the "Blueprint" part of the Inventory (TAB) and "Save As" to give your blueprint a name.
This is also where you can load previously saved blueprints.

NOTE: Blueprints are saved as individual files. By clicking the "Open Folder" you will get to the "blueprints folder" where you can see, rename, delete or copy the blueprint files. This is also where you can take a file from and send to a friend. Your friend can then open the same folder and place the file in there and see your show.
In the future I would like to make this a part of the Steam Workshop to make this much easier, but this is how it is for now.


[h2]Performance[/h2]
For some reason a lot of you really want to push the limits in Fireworks Mania and see how much your computer and the game can take - I just made your life a bit harder - as I have made some performance optimization that should (I hope :P) make it less likely to have these "0 FPS for a couple of minutes" moments.

Yes you can get it down in FPS for sure, but it should do a better job trying to make it harder for you :)

[h2]Unlockables[/h2]
Even though this is really just a sandbox/simulator game for now, with no real gameplay or goals, a lot of you like hunting for Easter eggs and explore the maps.
So I thought, why not make something to hunt for - so I have added "Unlockables" to the game.



Each blue question mark either permanent or temporarily unlocks an item in the Inventory - so now there is a little to hunt for.
Please try not to spoil too much to your friends - will ya? :D
The locations of these unlockables are strategically and carefully selected with supervision from my kids :P

New map - Flat map

Another very requested feature from you guys was a flat map.
Therefore I have added a new map called "Flat Map".

Its a map, it is flat and it is.....well, that's it.



Enjoy!

That was the Top 5 changes, however there are more minor things, some under the hood that you as a player don't directly see, but also a couple of things that impact you directly, like the "FPS Limiter" in Settings, where you can limit the FPS in the game to get a more smooth and consistent experience, ex. when recording.

Enjoy the update and let me know what you think :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Still here?

Ok, so you are still here... impressive. I assume that means you have a fair bit of interest in Fireworks Mania and maybe in some behind the scene stuff. If not, you can skip this.

I only post here on Steam when the game is actually updated. All the in progress stuff (which you can actually often try out and help test), I tell about on my YouTube channel "Laumania".

So if you want to follow along as I create the game and want to know what's coming, subscribing to my channel is a good idea. For starters you can watch some of my devlogs, if interested.

If you want to interact with more than 2000 other Fireworks Mania fans, you can consider joining my Discord.

If you haven't seen my video about how all this started, it's right here.

That must be it for now - this post turned out much longer than expected, sorry :)

- Enjoy!

[previewyoutube][/previewyoutube]

Minor update - v2021.2.2

WHAT'S CHANGED
- Made a few more object on Ranch dynamic with physics and colliders, mainly in the greenhouse
- You might want to be carefull with filling the pool with fireworks now...just saying
- Updated translations for various languages


BUGS
- Fixed bug where fuses could get infinite long while burning. The burning end will now follow along
- Fixed issue where a fuse connection could be burning from both ends
- Fixed bug of floating carrots and other objects in Ranch
- Fixed bug of colliders of wheel from destroyed trucks
- Fixed issue with explosion and sound not matching for strobe rockets
- Fixed bug where Oxblaster showed up as Oxcaper


- Enjoy!

Chinese New Year - v2021.2.1



Happy Chinese New Year - The year of the Ox!

As you guys keep asking for new fireworks, while I try to work on new features, I thought I would add just a few new ones as part of the Chinese New Year Celebration.

Because this is a very fireworks-heavy celebration - I also decided to do a 10% discount during the Lunar 2021 event here on Steam!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

So here you go guys & girls - some new fireworks to take for a spin!

I'll go back to work on new features for future updates - you should join my next livestream and say hi :)



[h2]Change log - v2021.2.1[/h2]

CHANGES
- Added new Cake "Oxcelurator"
- Added new Cake "OxWannaGo"
- Added new rocket "Oxcaper"
- Added new rocket "Oxblaster"
- Added new "Invert Mouse Y" setting

BUGS
- Fixed issues with the Viper rocket where it didn't work in a corner


- Enjoy!

Minor update - v2021.1.3

WHAT'S CHANGED
- Added Czech localization (thanks to the community once again)
- Various minor translation updates to other languages
- Added new cake "Fat Bill" (it's basically just the '2021' cake, without the 2021 effect). The name was suggested by the chat in a live stream - so don't blame me :)
- Improved the Physics Tool so it now move things around with less jitter. Thanks to 'Nick F' on youtube for the suggested solution.
- Made Greenhouse on Ranch destructible


BUGS
- Fixed bug where the Red Propane tank could fly so far away you couldn't hear or see the explosion. It can still get out of sight, due to fog, but you can still hear it explode now
- Fixed collider issue on gas tank on Ranch where you couldn't ignite or interact with fireworks placed under it (hidden collider)
- Fixed issue with stuck books in the big house in Town

- Enjoy!