Celaria 1.1.9 update
The 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features.
[h2]Menu/UI update:[/h2]
The Menu/UI was updated and now features unique icons for each menu-entry.
In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This should help with navigation and make the UI more intuitive.

Furthermore the ingame visuals were also updated. For one, the skybox was changed to a perspective correct cubemap. (Previously it was a cylindrical projection.)
Outline rendering was also adjusted by doubling the line width (from 1 to 2 pixels) and reducing the outline transparency to increase contrast.

The small video-previews/animations in the tutorial were also replaced to be up-to-date with the current visuals. The framerate was also slightly improved to make them appear a little bit smoother compared to before:

Furthermore a new animation was added which is used while the player is in a falling state.
At some point the character will "stretch" the legs forward to prepare for impact. This animation tells you the point at which you have to initiate a roll.

The 1.2.0 update is already in the works and will introduce a new dedicated "Speedrun" gamemode as well as new features related to steam workshop custom maps. Stay tuned for the upcoming announcement. :)

[h2]Changelog:[/h2]
[h2]Menu/UI update:[/h2]
The Menu/UI was updated and now features unique icons for each menu-entry.
In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This should help with navigation and make the UI more intuitive.

Furthermore the ingame visuals were also updated. For one, the skybox was changed to a perspective correct cubemap. (Previously it was a cylindrical projection.)
Outline rendering was also adjusted by doubling the line width (from 1 to 2 pixels) and reducing the outline transparency to increase contrast.

The small video-previews/animations in the tutorial were also replaced to be up-to-date with the current visuals. The framerate was also slightly improved to make them appear a little bit smoother compared to before:

Furthermore a new animation was added which is used while the player is in a falling state.
At some point the character will "stretch" the legs forward to prepare for impact. This animation tells you the point at which you have to initiate a roll.

Upcoming updates/features:
The 1.2.0 update is already in the works and will introduce a new dedicated "Speedrun" gamemode as well as new features related to steam workshop custom maps. Stay tuned for the upcoming announcement. :)

[h2]Changelog:[/h2]
- replaced/updated video animations in the tutorial
- updated ingame menu UI
- Outline rendering adjustement
- replaced/updated skybox and improved skybox rendering
- updated replay format
- added roll indicator to help with timing of the roll move
- removed Supersample Antialiasing (SSAA2X) from the video options menu due to bad performance scaling on most hardware/resolution configurations.
- fixed mouse button moveset toggle in the control options menu
- fixed the ability to enter a port number in multiplayer under DirectIP (example: IP "127.0.0.1" and Port "6510" being "127.0.0.1:6510")
- added additional confirmation step on exiting the game to menu in multiplayer to avoid accidental buttonpresses
- adjusted mouse sensitivity slider in the controls menu
- fixed/improved SSAO performance
- various minor bugfixes