Unreal Engine 5
So fast it can go, I'll get back to you. I hope you had a good start into the new week. In the meantime, half of the week is already over and we'll soon be heading back to the weekend.
This morning we had a livestream, where unexpected problems occurred.
We are currently working with the Unreal Engine 4.26.2 and have been using it for a very long time.
Until now, it was actually clear that there are no more updates coming from the Unreal Engine, because this version is already over 3 years old.
However, a few days ago there was an update that affected our current Unreal Engine version. Since we rely on some plugins, like voxel, vehicle system, etc., they have to be compatible with our version as well. Unfortunately, most plugin creators only support 3 versions. Since there is now the 5.2, we are with our version no longer in the range where we can still expect updates.
In today's livestream it was already stated that at least 2 plugins will no longer receive an update with our version. Unfortunately, this leads to the fact that we have no other option than to get a newer version. This step was actually only in the later development possibly planned, as this also brings a lot of advantages.
We also had a meeting a few minutes ago, in which all possibilities were collected, discussed and we decided to switch.
This means that we will integrate our project on a new Unreal Engine version.
Unfortunately there is no other possibility, we have to make this switch so that the game can get updates in the future. Due to this decision, the already published roadmap from the previous post is invalid.
To avoid such a step in the future, we will build the project on our own source files of the Unreal Engine. This will give us the opportunity to avoid any compatibility issues at any time. This will avoid such errors or problems in the future. And this will allow us to decide for ourselves if and when we want to receive updates provided by the Unreal Engine.
Unfortunately, this is also a very time-consuming step, because we cannot simply copy the project to the new version. We can copy items, objects and vehicles, but all modules and functions have to be rebuilt.
Of course we will take you with us on this way. In the live streams you can see the progress and there are also various pictures and videos posted on all social networks. So we can feed you regularly with information.
Starting tomorrow, we will start directly with Unreal Engine 5.2 in the livestream and make the first preparations for all further steps.
Of course, everyone is interested to know if this will delay the next update and the answer is definitely yes. As mentioned above, unfortunately we have no other way to deliver further updates for the game in the future. Unfortunately, we can't say a time frame, as this can't be estimated yet. But as soon as we can say something more precise, you will be the first to know.
One thing I can tell you already, as soon as the first modules run stable, like character, vehicles, multiplayer and savegame, we will publish this on our experimental version on Steam, so you can get a first impression.
Otherwise, that's it for today, I wish you a pleasant rest of the week and see you in the next livestream.
This morning we had a livestream, where unexpected problems occurred.
We are currently working with the Unreal Engine 4.26.2 and have been using it for a very long time.
Until now, it was actually clear that there are no more updates coming from the Unreal Engine, because this version is already over 3 years old.
However, a few days ago there was an update that affected our current Unreal Engine version. Since we rely on some plugins, like voxel, vehicle system, etc., they have to be compatible with our version as well. Unfortunately, most plugin creators only support 3 versions. Since there is now the 5.2, we are with our version no longer in the range where we can still expect updates.
In today's livestream it was already stated that at least 2 plugins will no longer receive an update with our version. Unfortunately, this leads to the fact that we have no other option than to get a newer version. This step was actually only in the later development possibly planned, as this also brings a lot of advantages.
We also had a meeting a few minutes ago, in which all possibilities were collected, discussed and we decided to switch.
This means that we will integrate our project on a new Unreal Engine version.
Unfortunately there is no other possibility, we have to make this switch so that the game can get updates in the future. Due to this decision, the already published roadmap from the previous post is invalid.
To avoid such a step in the future, we will build the project on our own source files of the Unreal Engine. This will give us the opportunity to avoid any compatibility issues at any time. This will avoid such errors or problems in the future. And this will allow us to decide for ourselves if and when we want to receive updates provided by the Unreal Engine.
Unfortunately, this is also a very time-consuming step, because we cannot simply copy the project to the new version. We can copy items, objects and vehicles, but all modules and functions have to be rebuilt.
Of course we will take you with us on this way. In the live streams you can see the progress and there are also various pictures and videos posted on all social networks. So we can feed you regularly with information.
Starting tomorrow, we will start directly with Unreal Engine 5.2 in the livestream and make the first preparations for all further steps.
Of course, everyone is interested to know if this will delay the next update and the answer is definitely yes. As mentioned above, unfortunately we have no other way to deliver further updates for the game in the future. Unfortunately, we can't say a time frame, as this can't be estimated yet. But as soon as we can say something more precise, you will be the first to know.
One thing I can tell you already, as soon as the first modules run stable, like character, vehicles, multiplayer and savegame, we will publish this on our experimental version on Steam, so you can get a first impression.
Otherwise, that's it for today, I wish you a pleasant rest of the week and see you in the next livestream.