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Dev-Blog #2

It's that time again: it's time for another dev blog.
Some may have wondered at what intervals we bring the dev blogs, so we'd like to explain briefly.
The dev blog is intended to be an information medium in which we inform you as players about news, updates and progress.
Therefore, this blog may appear several times a month, but our aim is for it to appear at least once a month.

What I'm sure everyone wants to know: How is the update progressing and when can you play it - and that is what this blog is about today.
We've been working on the next update for many weeks, testing, fixing and also developing it further, but we also have setbacks and unplanned changes from time to time.
At the moment I have health problems, which is why we have not yet made the progress that we had planned for this period.

The whole team is trying to smooth out this situation and some tasks have therefore been redistributed to compensate for this problem somewhat.
This makes it possible for us to continue to complete the tasks, but not at the same speed as you have been used to.

That's why the last two Friday streams have unfortunately been cancelled.

Of course, this situation is not nice, but as they say, health comes first, because the sooner you feel better, the sooner you can work at full power again.
Currently, progress is not in line with our internally set schedule, but we are still trying to deliver the update in a timely manner.

Unfortunately, this first update will not yet contain everything that we have indicated on our roadmap for the next update. However, we are focusing even more on the most important bug fixes to significantly improve the game experience, especially in multiplayer.
Planned changes, improvements and bug fixes that unfortunately do not yet find a place in the next update due to the situation will be added in a timely manner.

When can you expect the update and what will the next update contain?
As already mentioned above, we are focusing on the most important functions in the game. An important point that has already been implemented in the "Experimental" and is currently still being intensively tested is the synchronisation of voxel editing in multiplayer.
Another function is, for example, the so-called "LoadingBay", with which you as a player can load a vehicle with items and then transport them across the map. This is supposed to be a significant improvement, both in single and multiplayer.
Furthermore, various bug fixes will also be included in this update.

We expect to be able to make the update available to you within the next few weeks.
Whether there will be a Halloween event and an update at the same time, we cannot promise at this point - due to the current situation.
But starting next Friday, we will try to make the livestream available again on a regular basis.

With this in mind, we wish you a nice rest of the weekend and we'll see you in the next dev blog at the latest.