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Dev-Blog #3

Another week has passed and we provide you with the next dev blog.
Since not so much time has passed since the last blog, there are not so many news.

The health condition of me has not improved yet, unfortunately. I will probably be out for a while.
The rest of the team is still working as usual, but can only compensate for my downtime to a limited extent. But as already mentioned, this will of course delay further development until I am feeling better again.

I hope to get better quickly so that I can continue to work on my outstanding tasks for the next update.
We also understand that this will cause a further delay until I am ready to work again.

The date for the planned update we have also imagined differently but health must have priority at this point. Unfortunately we can't give a date yet, but as soon as I'm feeling better, you'll be the first to know.

We will also get through this difficult time in the coming month and not let it get us down.

In this sense we wish you a nice Sunday and a good start into the new week.

Dev-Blog #2

It's that time again: it's time for another dev blog.
Some may have wondered at what intervals we bring the dev blogs, so we'd like to explain briefly.
The dev blog is intended to be an information medium in which we inform you as players about news, updates and progress.
Therefore, this blog may appear several times a month, but our aim is for it to appear at least once a month.

What I'm sure everyone wants to know: How is the update progressing and when can you play it - and that is what this blog is about today.
We've been working on the next update for many weeks, testing, fixing and also developing it further, but we also have setbacks and unplanned changes from time to time.
At the moment I have health problems, which is why we have not yet made the progress that we had planned for this period.

The whole team is trying to smooth out this situation and some tasks have therefore been redistributed to compensate for this problem somewhat.
This makes it possible for us to continue to complete the tasks, but not at the same speed as you have been used to.

That's why the last two Friday streams have unfortunately been cancelled.

Of course, this situation is not nice, but as they say, health comes first, because the sooner you feel better, the sooner you can work at full power again.
Currently, progress is not in line with our internally set schedule, but we are still trying to deliver the update in a timely manner.

Unfortunately, this first update will not yet contain everything that we have indicated on our roadmap for the next update. However, we are focusing even more on the most important bug fixes to significantly improve the game experience, especially in multiplayer.
Planned changes, improvements and bug fixes that unfortunately do not yet find a place in the next update due to the situation will be added in a timely manner.

When can you expect the update and what will the next update contain?
As already mentioned above, we are focusing on the most important functions in the game. An important point that has already been implemented in the "Experimental" and is currently still being intensively tested is the synchronisation of voxel editing in multiplayer.
Another function is, for example, the so-called "LoadingBay", with which you as a player can load a vehicle with items and then transport them across the map. This is supposed to be a significant improvement, both in single and multiplayer.
Furthermore, various bug fixes will also be included in this update.

We expect to be able to make the update available to you within the next few weeks.
Whether there will be a Halloween event and an update at the same time, we cannot promise at this point - due to the current situation.
But starting next Friday, we will try to make the livestream available again on a regular basis.

With this in mind, we wish you a nice rest of the weekend and we'll see you in the next dev blog at the latest.

Dev-Blog #1

From now on, there will be a Dev-Blog at regular intervals to inform you about current topics.
This will cover progress in development, general news and future updates.

In addition, we will discuss the individual topics in more detail in our weekly livestreams, always on Fridays at 7 pm on Twitch, to which we would like to invite you.
You are very welcome to ask your questions about the presented things in the stream - but also about other topics that have always interested you.

We are currently working hard on the next update, which will unfortunately take some time.

In order to bridge the time, we recommend that you install the "Experimental" version.
In this version you can already try out some progress and improvements in game mechanics, performance and multiplayer.
Here you will find instructions on how to activate it.





Apart from that, we are making great progress regarding the next update. This will be version 0.63, as the functions, improvements and also bug fixes are already very extensive.

Unfortunately, we can't give you a date for the update today, because we still have to invest some time.
This includes extensive tests, which are very time-consuming, so that everything works well in the end.

So that you know what you can look forward to in the upcoming update, we have summarised a few points for you here.

■ Fixing bugs in single- and multiplayer
■ More items
■ Improvement of the performance
■ Gold balance
■ better movements from the diggers
■ Running when crouched
■ Shopping carts to avoid carrying all items individually
■ Chains (to carry stuff with the excavator)
■ spoil behind the washing facilities
■ Loading system of items revised (so that vehicles no longer go flying)
■ Tank system
■ Marking posts to mark areas
■ Gold and dirt visible in the mats
■ and much more

To keep you up to date, you can check the status for the upcoming update and future content in our roadmap.

https://trello.com/b/EC8Gd7iP/roadmap-public-early-access

Otherwise, have a great weekend and see you on the next Dev-Blog.

News September

You are probably already waiting eagerly for the next update. In the livestreams you could see that we are working on it regularly and you could observe the good progress.

This update will be one of the most important updates of this year. That's why we're taking enough time to make sure that it fixes the problems that bother you the most, so that you can have a good gaming experience in both single player and multiplayer.

As you can imagine, the livestreams somewhat limit the possibilities for short-term communication and coordination within the team. In order to be able to focus on the update as best as possible, we will reduce the livestreams to a minimum for the time being. This doesn't mean that we won't be streaming at all, but we will - as in the past - do a Friday stream at 7 pm european time. However, there will be no development in the stream, but it should be a relaxed stream in which progress can be shown and talked about and your questions answered.

For those who regularly join us in the stream, this may sound negative at first, but the possible intensification of the work on the update, will have a positive effect.

We cannot yet say when the update will be available, as this of course also depends on the intensive internal tests. But we will keep you regularly up to date even without the livestreams. On the one hand via our Discord server, but also via the new Dev-Blogs, which we will publish regularly on Steam and which will also be distributed via the social networks.

Version 0.624 Alpha *Experimental*

Troubleshooting

■ Fixed error with can not move parts for vehicle "miniexcavator01"

Savegame

■ Fixed error with load all voxel data from savegame