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Dev-Blog #7

Today I'm getting back to you with the next dev blog.

Some time has passed again and I have some news for you.
In the last 2 months a lot of progress could be made again and the big update is getting closer.

Many are already waiting very excitedly for it and here I will also briefly explain what the update will contain everything. The biggest change in the next update will be the Gold Balance. The gold balance will be completely revised.

In addition, the transfer and the animations between the items have been rebuilt, so the performance has also been improved. Furthermore, there will be many improvements in the multiplayer, which will significantly improve the gaming experience with friends.

Of course, we are also working hard to find and fix more bugs and errors.
At this point I would also like to thank all the players who regularly report bugs via the Bug Report System.

This month was also our marathon on Twitch and tremendous progress was also made during this time. This includes, among other things, many improvements in the area of performance, which make it possible to enjoy a smoother gaming experience.

Unfortunately, there was hardly any livestream lately, because the hardware failed on my end. But the problem has been solved in the meantime. During this time off I was able to take care of some important things concerning the company, which were left undone during the marathon. Some people don't know yet that I'm doing this alone by now. Therefore some new tasks have been added.

Starting Monday, there will be regular livestreams on Twitch again, where you can look over my shoulder during development. The dev livestreams are as usual on monday, wednesday and friday. Additionally, there will be a talk stream on Friday at 7pm.

And finally, the most important thing that every player is interested in. When is the update coming?

Due to the hardware problems, the planned update, which was scheduled for the end of April, was delayed.
Therefore, the update is unlikely to be released in April and is expected to be released in May. You can always check with us in Discord about the status of the update.

https://discord.com/invite/goldhunter


Personally, I'm also looking forward to the livestreams on Twitch again.

Here again the link to Twitch. https://www.twitch.tv/goldhuntermp

In this sense I wish all players a nice weekend.

Dev-Blog #6

Preface

Well it's that time again, the next dev blog is back. In case you missed some news, the blog is just the right thing for you.
In the last weeks a lot has happened, be it updates, changes or news and about that we want to inform you today.

Updates

At the end of January there was a very big update, which included many changes and bug fixes.
You can read the details in the changelog. https://store.steampowered.com/news/app/1082450/view/3346757662563126882

But also this month we released some updates which fixed many more bugs in single- and multiplayer.
Of course, there are still bugs in various places, but they are already on the list and will be the focus of the next updates.

These include the following features or revisions.

■ Performance improvement
■ Re-enable point of sale
■ Rework gold balance
■ Rework gold wash
■ Rework voxel
■ Saving of client data
■ Missing/incorrect synchronization in multiplayer.

So you already have an overview of which tasks and goals are in the foreground for the next updates.

Further updates are also coming regularly, but no exact date can be given.
The release of an update depends on the scope, duration of testing and bug fixing.

QOL-Tester

We recently added a new section (Quality of Life-Testers) to our team.
This area supports the developers, so more intensive and detailed tests are possible.
This has the advantage that in future updates there will be more capacity for internal tests.
Especially when new features or extensive areas are added to the game, the QOL testers can track down bugs even in longer tests.

Change of price

Another change you may have noticed is the price of the game.
After much deliberation, the price has been adjusted, which should please many players who were previously still put off by the high price.
No further price change is planned in Early Access, except for discounts and events.

Conclusion

That should be it for this dev blog for now. We wish you a nice weekend and see you until the next dev blog.

You are welcome to join our Discord, there you will also find regular news, announcements and you can talk with other players.
If you want to look over the shoulder of a developer, we invite you to our regular livestreams on Twitch.

Discord: https://discord.com/invite/goldhunter
Twitch: https://www.twitch.tv/goldhuntermp

Version 0.631.5 Alpha

Level Design

■ Added some lights to building "customizer"
■ Added some lights to road for beginner claims
■ Added light to each object "mobilehome01"

■ Fixed error with missing rivers

Voxel

■ Fixed error with voxel area outside claim 07

Multiplayer

■ Fixed error with did not show long message in chat window

Activated

■ Activated again to toggle roll/unroll for item "minersmoss" while holding in hand

Changed

■ Changed location for npc "customizer"

Troubleshooting

■ Fixed error with no collision between stands for item "hopperfeeder01" on claims
■ Fixed error with spawn vehicle "excavator01" at the store

■ Fixed error with did not correct attach/detach item "minersmoss" to item "highbanker01"
■ Fixed error with did not correct attach/detach item "minersmoss" to item "washingplantportable01"
■ Fixed error with did not correct attach/detach item "minersmoss" to item "washingplantportable02"

Improvements

■ Improved handling for vehicle "pickup01"
■ Improved handling for vehicle "pickup02"
■ Improved handling for vehicle "buggy01"
■ Improved handling for vehicle "buggy02"
■ Improved handling for vehicle "campervan01"
■ Improved handling for vehicle "truck01"
■ Improved handling for vehicle "minidumptruck01"
■ Improved handling for vehicle "miniexcavator01"
■ Improved handling for vehicle "excavator01"

■ Improved lights for vehicle "pickup01"
■ Improved lights for vehicle "pickup02"
■ Improved lights for vehicle "buggy01"
■ Improved lights for vehicle "buggy02"
■ Improved lights for vehicle "campervan01"
■ Improved lights for vehicle "truck01"
■ Improved lights for vehicle "minidumptruck01"

Work in progress (WIP)

■ Sell point
■ Gold balance
■ Save client data
■ Rework gold panning
■ Voxel Rework

Version 0.631.4 Alpha

Voxel

■ Reworked area for claim 05
■ Reworked area for claim 06

■ Fixed error with can not remove dirt at beginner claim a

■ Fixed error with dig location on claim 05 for excavators
■ Fixed error with dig location on claim 06 for excavators

Multiplayer

■ Improved spawn vehicle "miniexcavator01" for clients

■ Fixed error with wrong sync and physic settings if player entering a vehicle

Changed

■ Changed freeze while shoveling (still freezed on location, but you can rotate the camera)

Audio

■ Fixed error with ambiente volume for audio settings "weather" in options

Troubleshooting

■ Fixed error with crash after open the game or back to main menu
■ Fixed error with attach random items to other items/vehicles

■ Fixed error with attach random items to other item while holding
■ Fixed error with physic explosion while crouching on vehicles
■ Fixed error with collision between moveable parts and vehicles
■ Fixed error with unpack item "goldtable01set"

■ Fixed error with attach items to item "usablebox01"
■ Fixed error with attach items to item "usablebox02"
■ Fixed error with attach items to item "usablebox03"

■ Fixed error with wrong location spawn for trailer "conveyorbelt01" at the store

Version 0.631.3 Alpha

Help

■ Added missing help instructions

Multiplayer

■ Fixed sync error for clients while item "washingplantportable02" attached to vehicle "excavator01"
■ Fixed error with collision on claim ground while crouching
■ Fixed error with pushing other players
■ Fixed error with no focus for item "washingplantportable02sluice01" in store
■ Fixed error with no focus for item "washingplantportable02sluice02" in store
■ Fixed error with no focus for item "hopperfeeder01" in store
■ Fixed error with fill item "washingplant" with item "bucket"

Functionality

■ Added function in options to toggle map marker

Changed

■ Changed default collision profile for moveable parts
■ Changed widget width to read long item names at npc
■ Changed movement "stands" for item "hopper01"

Audio

■ Changed ambiente sound

Troubleshooting

■ Fixed format error with new lines at npc
■ Fixed error with collision for ramps trailer "lowloader01" while moving
■ Fixed error with detect item "convoyerbelt01hitch01" on shopping area
■ Fixed error with detect item "convoyerbelt01hitch02" on shopping area

■ Fixed error with destroy items in object "dumpster01"
■ Fixed error with item falling on ground after attached item to shopping area, while player put item on another item
■ Fixed error with items falling through the shopping area after attached item to shopping area
■ Fixed error with detach "stands" for item "hopperfeeder01" while attached to vehicle
■ Fixed error with attach item "wheelbarrow01" at vehicles
■ Fixed error with frozen trailer after teleport to store or claims (not perfect landing, but works)
■ Fixed error with attach random item to another item (not finished yet, but better)

Improvements

■ Improved performance for moveable parts

Work in progress (WIP)

■ Sync attached vehicles on other vehicles
■ Sell point
■ Gold balance
■ Save client data
■ Handling vehicles
■ Rework gold panning
■ Voxel Rework