1. Gold Hunter
  2. News

Gold Hunter News

Goodbye UE4, Hello UE5

Goodbye UE4, Hello UE5

After more than a year, the time has finally come and everyone will be playing Gold Hunter on Unreal Engine 5. The players who had activated the experimental version in the meantime were already able to enjoy the Unreal Engine 5 to some extent.

It's been a long road and unfortunately this has also slowed us down, as 95 percent of everything in Unreal Engine 5 has been reprogrammed. However, this was necessary to ensure that the code was clean from the outset. This means that errors can be found more quickly or even avoided directly.
Additional features and functions can also be implemented much more easily as a result.

But we are still a long way from reaching our goal, this is just another step in the right direction.
The game is far from finished and will still take some time.

There will continue to be regular updates, which we usually schedule for Friday. The update can be smaller or or larger. Of course, it can also happen that a new feature takes considerably longer to make it into the update.

Due to the numerous bug reports from the community in the experimental version, we have already been able to find and fix many bugs. The bugs don't simply disappear with a new code and new bugs will of course also appear.

But we are still dependent on you to send us regular bug reports if there are any errors in the game.
Ultimately, this is the only way to make the game a little bit better with every update. Our mods are regularly testing, but this is only a small group and not every bug can be found, but most of them can.

The game world is also new, but there will probably be changes there too, as a new voxel version will be released at the beginning of next year and we really want to use it, as it contains a lot of new features and performance improvements. That's why not so much time is being invested in the current game world. We will keep you up to date on this.

Now we come to the date. Herewith we set December 6, 2024, where the same version will be available for everyone. Unfortunately, an exact time is not yet known, but just keep an eye on the social networks. Unfortunately, this also means that players who have not yet started the experimental version will have to start a new savegame. This is because the savegame files are unfortunately not compatible. We always try to avoid this, but disappointingly it doesn't always work.

As mentioned above, you can look forward to regular updates, including bug fixes, new features and much more.

You can find an overview on our roadmap: https://trello.com/b/EC8Gd7iP/roadmap-public-early-access



Otherwise, the Gold Hunter team wishes you a great start to the new week.



Version 0.6426 Alpha

Info

This update has released on the Experimental Branch. You can switch to the "Experimental" beta in Steam as follows.






Please note, if you have played Gold Hunter before, to deactivate the Steam Cloud for Gold Hunter once and delete all savegames locally.

Here is the path to the savegames, simply enter it in the browser line of your desktop.

%userprofile%\AppData\Local\GoldHunter\Saved\SaveGames

Please note that many things are still deactivated or unfinished.
These will be added bit by bit with regular updates.



Images

■ Added missing inventory icons for item "minersmoss02"

Level Design

■ Added another selling area for vehicles at scrap yard

■ Increased size for selling areas at scrap yard

Multiplayer

■ Fixed error with not set server name and server password after loading a savegame

Functionality

■ Added function to check for blocking items or object while reset at current location

Changed

■ If player try to enter a vehicle with active inventory slot, will be disable automatically the active slot

Animation

■ Fixed some character animation for vehicle "excavator01"

■ Adjust sit animation "passenger front left" for vehicle "truck01"

Troubleshooting

■ Fixed error with wrong voxel deform size for item "excavatorshovel01"
■ Fixed error with wrong voxel deform size for item "excavatorshovel02"
■ Fixed error with can transfer material from metal detector area to your items
■ Fixed error with wrong camera rotation while switch between character and item cameras
■ Fixed error with collision issue while attach items to other item
■ Fixed error with items falling through the road

Savegame

■ Fixed error with not upload savegame sometime while send bugreport

What's planned for Next Update?

■ Activate Gold Panning
■ Activate Excavator 02
■ Activate Washingplant 02





We look forward to your bug reports, you can create them directly in the game with "F8".
Thank you for your continued support of Gold Hunter ːsteamhappyː
The team wishes you all a nice weekend.


Version 0.6425 Alpha

Info

This update has released on the Experimental Branch. You can switch to the "Experimental" beta in Steam as follows.






Please note, if you have played Gold Hunter before, to deactivate the Steam Cloud for Gold Hunter once and delete all savegames locally.

Here is the path to the savegames, simply enter it in the browser line of your desktop.

%userprofile%\AppData\Local\GoldHunter\Saved\SaveGames

Please note that many things are still deactivated or unfinished.
These will be added bit by bit with regular updates.


Info

With this update you lost the progress of your money and inventory.
It was not possible to integrate the old player - and inventorysystem to the reworked system, to extend the features and from now the client data in multiplayer can be also saved with the new system.


Help

■ Added more help instructions

Multiplayer

■ Fixed error with not refresh playerlist after a player was kicked

Activated

■ Activated ATM

Reworked

■ Reworked inventory system

Functionality

■ Added function for show messages, calculate visibility from letter count
■ Added function to send screenshot with bugreport
■ Added function to send savegame with bugreport

Changed

■ Changed camera inputs for external cameras, like items, objects (hold C to switch)
■ Changed reflection while head lights active for vehicle "excavator01"

Audio

■ Added footstep sounds on shopping area
■ Added footstep sounds on selling area

Troubleshooting

■ Fixed error with reduce sound volume for item "metaldetector01" in third person mode
■ Fixed error with not show messages
■ Fixed error with show engraved weight on item "goldbar01" while attached on item "weighingscale01" but not turned on
■ Fixed error with show engraved weight on item "goldbar01" while attached on item "weighingscale02" but not turned on
■ Fixed error with customize color for vehicle "pickup01" at work shop
■ Fixed error with customize color for vehicle "pickup02" at work shop
■ Fixed error with not remove item marker on ground after sell item "excavatorshovel01"
■ Fixed error with not remove item marker on ground after sell item "excavatorshovel02"
■ Fixed error with set wrong collision while attach item to other item

Improvements

■ Improved mechanic to find gold with metal detector

Savegame

■ Fixed error with can save multiple times by pressing save

What's planned for Next Update?

■ Activate Gold Panning




We look forward to your bug reports, you can create them directly in the game with "F8".
Thank you for your continued support of Gold Hunter ːsteamhappyː
The team wishes you all a nice weekend.


Version 0.6424 Alpha

Info

This update has released on the Experimental Branch. You can switch to the "Experimental" beta in Steam as follows.






Please note, if you have played Gold Hunter before, to deactivate the Steam Cloud for Gold Hunter once and delete all savegames locally.

Here is the path to the savegames, simply enter it in the browser line of your desktop.

%userprofile%\AppData\Local\GoldHunter\Saved\SaveGames

Please note that many things are still deactivated or unfinished.
These will be added bit by bit with regular updates.


Info

Changed filesystem of the game, size for this update has more size but for further updates smaller then in the past.

Level Design

■ Fixed some reported map issues

■ Added dregde 01 as decoration on map
■ Added dregde 01 as showcase in city hall
■ Added dregde 02 as decoration on map
■ Added dregde 02 as showcase in city hall

Voxel

■ Changed data structure for chunks (Old Voxel Data will converted)

Multiplayer

■ Fixed error with load voxel data for clients (if thousands of entries, maybe we have to adjust some more settings)
■ Fixed error with sync splines for roads as client
■ Fixed error with not show all vehicles at the vehicle store for clients

Changed

■ Changed default start clock to 10am
■ Changed location for selling areas at scrap yard

Troubleshooting

■ Fixed error with not show reset location while on claim
■ Fixed error with scroll function for savegames in main menu
■ Fixed error with show multiple times blacksand at npc scrap yard
■ Fixed error with can not transfer volume from bottle to smelting crucible

Savegame

■ Improved size of voxel save data (Example: 1MB Data now 349KB ~ 60% less)

■ Fixed error with imprint value for item "goldbar01" if not weighed after loading a save game

What's planned for Next Update?

■ Improve Voxel Loading Speed while Driving
■ Activate Gold Panning
■ Activate ATM
■ Activate Clothing Store
■ Add Controller Support
■ Fix error with clients clipping under the map if inside a vehicle and far away from host



We look forward to your bug reports, you can create them directly in the game with "F8".
Thank you for your continued support of Gold Hunter ːsteamhappyː
The team wishes you all a nice weekend.


Version 0.6423 Alpha

Info

This update has released on the Experimental Branch. You can switch to the "Experimental" beta in Steam as follows.






Please note, if you have played Gold Hunter before, to deactivate the Steam Cloud for Gold Hunter once and delete all savegames locally.

Here is the path to the savegames, simply enter it in the browser line of your desktop.

%userprofile%\AppData\Local\GoldHunter\Saved\SaveGames

Please note that many things are still deactivated or unfinished.
These will be added bit by bit with regular updates.



Level Design

■ Redesigned town

■ Fixed some reported map issues

Multiplayer

■ Fixed error with sync physic while client held actor
■ Fixed error with set correct owner after remove item from store
■ Fixed error with detect client on first time on shopping area
■ Fixed error with hide character name if toggle player hud only for own player
■ Fixed error with check current volume for clients
■ Fixed error with client can not dig on voxel
■ Fixed error with character sit still inside vehicle after kick
■ Fixed error with closed gate at any store for client while sitting in vehicle
■ Fixed error to receive error message, if client can not exit the vehicle

■ Synced steering wheel for vehicles
■ Synced character animations inside a vehicle

■ Other players can add items to loadingbay from other vehicles and items


Activated

■ Activated content "changelog" in main menu
■ Activated content "social networks" in main menu

■ Activated item "beacon 01" for vehicle "pickup 04"
■ Activated item "beacon 02" for vehicle "pickup 04"

Reworked

■ Reworked collision system if item collision changed, like pickup, drop, attach and more (hopefully no issues)
■ Reworked moveable parts system (better performance for single- and multiplayer)

Functionality

■ Added function while pause menu open, game will be paused in singleplayer

Changed

■ Changed collision for bridges to not block the player camera anymore
■ Changed sit position "seat fl" for vehicle "pickup04"

Audio

■ Fixed error with no door sounds for vehicle "campervan01"

Troubleshooting

■ Fixed error with wrong location for jockey wheel for vehicle "trailer01" if you bought it
■ Fixed error with see details of bugreport while filter active
■ Fixed error with turn head lights off for vehicle "pickup04" while reached max speed
■ Fixed error with attached items on items not fall through vehicles while attaching
■ Fixed error with attach multiple vehicles to other loadingbay
■ Fixed error with character animation for steering wheel inside vehicle
■ Fixed error with show wrong text on claimboards

Savegame

■ Fixed error with save progress on pause menu

■ Cargo doors for vehicle "campervan01" was inverted, means in current savegame are closed cargo doors are open, only one time.

■ Added ramps for vehicle "trailer01" to the savegame





We look forward to your bug reports, you can create them directly in the game with "F8".
Thank you for your continued support of Gold Hunter ːsteamhappyː
The team wishes you all a nice weekend.