1. Bug Fables: The Everlasting Sapling
  2. News
  3. Patch 1.1.1

Patch 1.1.1

Ain't a patch without some bug fixing, eh?

--v1.1.1--

+Added Brazilian Portuguese language.
+Added a visual indicator to Kabbu's dig when inside a wall.
+Added maps to some rooms of the Chapter 6's dungeon.
+Added more trophies for certain things in the house.
+Tweaked some textures
+Added markings to the analog stick prompts to make it more obvious which direction they are pointing.
+Added a failsafe to Kabbu's dash to prevent getting stuck in some situations.
+Added a visual indicator to a switch in the Chapter 6's dungeon.
+Added one more Leafbug Ninja to a few Chapter 5 battles.
+Changed a red bounce shroom to only spawn after completing the segment it is related to to prevent accidental backtracking.
+Changed an object in Chapter 6 to be activated with the normal horn attack alongside the dash.
+Ruffians now have 2 turns and charges up before doing ball and chain, ball and chain atk reduced by 1 due to charge (so it is still the same damage as before).
+Saves with old dash but not new dash will now unlock new dash if old is unlocked.
+You can now jump on the fence in the entrance of the Chapter 3's dungeon.
+Optimized the residential area in Ant City.
+Fixed some textures in the association building.
+Fixed Madeleine teleport issues in her second quest.
+Fixed Wasp issues in Flower Journey.
+Fixed Queen Dinner not healing the new status effects.
+Fixed an issue with dashing through some walls.
+Fixed small sprite glitch when swapping in the overworld after entering a fight while flying.
+Fixed bounce shrooms not playing their animation anymore.
+Fixed a shop in Chapter 7 having issues when the player is between 2 items.
+Fixed being able to use the beemerang during the segment in Chapter 4 where it is disabled.
+Fixed using Shell Ointment/Sturdy allowing the party member to move in the same turn if they had more than 1 turn.
+Fixed particle position when dropping the stick bridges in Chapter 3.
+Fixed issues with a quest if you had a specific NPC following you.
+Fixed lock with Yel in Spanish.
+Fixed some enemies losing charge when charging up after 3 charges.
+Fixed Ant Guard in Ant City Main Plaza saying the statue is broken despite it being fixed.
+Fixed fall sound with Frigid Coffin on enemies slightly above ground like Seedling King.
+Fixed issue with devourer where you lost a turn if it spat out.
+Fixed issue with delayed enemy projectiles + Miracle Matter sometimes.
+Fixed issue if adds of the final boss' second phase were killed with Hurricane Toss.
+Fixed issues with Chompy's bed in the house.
+Fixed failing to flee not consuming all turns.
+Fixed Boulder Toss hitting underground enemies.
+Fixed Boulder Toss' targeting if there is an underground enemy in front of the targeted one.
+Fixed Wasp Driller not hitting a party member if there is only alive in rock drill move.
+Removed extra followers from Yin's quest's room.
+Removed ability to create ice platforms in Stream Mountain and Swamp.
+Tweaked respawn position in certain rooms.
+Tweaked Chapter 6's boss' delayed projectile targeting.
+Tweaked the crank in the basement of the Chapter 4's dungeon.
+Tweaked the camera in the caravan ambush room when you go behind the rock formation so it rotates slower.
+Tweaked some props in DineMite and the hotel in Termite City.
+Tweaked Butterfly's shop's colliders.
+Tweaked the collider in the Card Tournament dig wall.
+Tweaked some colliders and respawn points.