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Bug Fables: The Everlasting Sapling News

Patch 1.0.2

Hey everyone, thanks for helping us go strong all of November! Patch 1.0.2 is live, and we're hoping it makes your experience even better!

Most importantly, Softlocks related to a spoilery ally and a big Heavy Strike Glitch have been fixed!

A 32-bit depot has also been added!

The full list is:

+Added save file backups that are generated in the game's main folder, also changed how saving is done internally to hopefully fix the save crashes.

+Added a hint when you're in the right room for Madeleine's second quest.
+Fixed an issue with a post game battle with more than 4 enemies and AI partners.
+Fixed being able to use key items during retry menu.
+Fixed Heavy Strike and Needle Pincer hitting the wrong enemy if there is a flying/undergrund enemy before a grounded one.
+Fixed issues with geisers in the Chapter 3 dungeon.
+Fixed issue where the level up theme would keep playing after leveling up in the event battles in Chapter 7.
+Fixed Hurricane Toss' damage with sequential keys mash type.
+Fixed weird respawning when falling into a hole in the mini-dungeon of Chapter 4.
+Fixed visual glitch with shield in the scripted part of the Chapter 5's boss' fight.
+Fixed using 2 stopping status items in the same character allowing them to move with the status.
+Fixed rolling rocks sound not stopping after turning them off in Chapter 6's dungeon.
+Fixed items in termite microwave not showing when the door closes.
+Fixed wrong recipes unlocking in logbook when cooking using the termite microwave sometimes.
+Fixed some issues with respawnable enemies losing behavior/falling through the floor.
+Fixed one of Power and Defense Exchanges being replaced with HP and TP Plus in Mystery Mode.
+Fixed a note in termite city disappearing if you picked a Lore Book near it.
+Fixed Devourer HP bar position.
+Fixed a softlock in the Devourer fight if it is killed at the same time as an add while it has eaten a party member.
+Fixed a softlock when checking a discovery in the Chapter 6 after some events.
+Fixed a softlock if you died in battle with volume set to 0.
+Fixed a softlock if entering the wizard tower with a NPC follower.
+Fixed a softlock caused if the party is killed by a roulette attack from an optional boss.
+Fixed a softlock when killing the Lost Sands' bounty boss' tail at the same time as its adds in the same turn.
+Tweaked a hole that you can fall into in the Far Grasslands to be more visible.
+Tweaked a respawn point in the Forsaken Lands' mushroom maze room.
+Tweaked a respawn point in the Lost Sands' sand pit room.
+Tweaked a lore book hint from the fortune teller.
+Tweaked issues with NPC followers in a post game quest.
+Tweaked Needle Toss damage (should deal a bit more damage).
+Tweaked Cleanse cost from 3 to 2 TP.
+Tweaked Cleanse description a bit to make it more clear what effects it doesn't work on.
+Tweaked final boss' add summoning to be less obnoxious.
+Tweaked some status items to recover more (Ice Cream, Poison Cake, Drowsy Cake, Shock Berry, Honey Ice Cream, Frost Pie).
+Tweaked Dark Cherry recipes selling price a bit.
+Tweaked ice cube sliding movement in monitors above 60hz with vSync on.
+Tweaked Mash Key action command, should work properly on monitors with more than 60hz with vSync on.
+Tweaked False Monarch's attacks a bit in hard mode.
+Tweaked the crank near the windmill in Golden Settlement to slow down faster so it makes it more obvious it needs a different skill to spin it.
+Tweaked exp from Chapter 6's enemies a bit.
+Tweaked some colliders.
+Reduced HP from Tidal Wyrm's tail a bit.
+Reduced EXP earned from B.O.S.S.
+Reduced EXP from the enemies Peacock Spider summons.
+Removed piercing property from enemy attacks.
+Removed chance for Golden Seedlings to spawn from respawnable enemies.
+Changed the interact icon from ! to ? to make it easier to differentiate from the horn icon.
+Made Resist All also protect against item status effects.
+Some smaller tweaks and fixes.
+Typo fixes in english.

Patch 1.0.1

Hey everyone, thanks for the amazing first week! Patch 1.0.1 is live, and it fixes a lot of...bugs.

Most importantly, Softlocks related to Gen&Eri's quest, the Chapter title cards and the Bandit Hideout have been fixed!

The full list is:

+Added 1440p resolution setting.
+Added a failsafe to ice cubes that shall break them if they are in the player's respawn point after falling in a pit/spikes.
+Added a cuttable grass near where Tod's ball is so it is a bit easier to find it.
+Hurricane Toss' key help in default mash mode now goes slower to show the proper timing.
+It is now possible to hold the overworld action button to perform the tap action before you have unlocked the hold skills.
+Spy Cards discovery now unlocks after any game instead of only after beating Carmina in a real match.
+Changed Psicorps to only do the fakeout attack in hard mode.
+Changed delayed projetile attacks to not happen if all enemies are dead (should fix weird softlocks in Devourer's fight and make things a bit easier in general).
+Fixed Icefall's cursor not showing in some enemies (like Spider when it is hanging up).
+Fixed issue where sometimes the guard near the gate outside of the association would not spawn.
+Fixed some item descriptions not matching the effects completely.
+Fixed issue where some stat medals would break some stats on battle retry.
+Fixed being able to select underground enemies with attack items.
+Fixed level up music not stopping in some sections in Chapter 7.
+Fixed softlock if you have a follower during Gen and Eri's quest (like Leby).
+Fixed softlock if you had no items in a segment in Chapter 4 where they get stolen and then get those items back later.
+Fixed softlock at the end of battle and at chapter title cards if your volume setting is set to 0.
+Fixed softlock in Spy Cards when picking your cards sometimes.
+Fixed being able to cancel out of the retry menu.
+Fixed Flowering card effect in Spy Cards.
+Fixed issue with frostbite on underground enemies causing the sprites to disappear.
+Fixed some graphical issues with the final boss in rematches.
+Fixed 3D outline option making some objects completely black when set to OFF.
+Fixed Hard Charge's text becoming red when you don't have TP despite using HP to use it.
+Fixes to some text overflows in english and japanese.
+Tweaked Needle Toss's trajectory and detection a bit, should be easier to hit enemies now.
+Tweaked a respawn point in the Chapter 3 dungeon.
+Tweaked a respawn point in the sand pit area in the Lost Sands.
+Tweaked a respawn point in an optional dungeon.
+Tweaked/Added some props in Snakemouth Den and the Chapter 6 dungeon to make them less empty.
+Tweaked an ice puzzle in Snakemouth Den to be simpler.
+Many general tweaks to some colliders and props.
+Typo fixes in english and japanese.

Bug Fables: The Everlasting Sapling Available NOW!

Hey everyone! Go see what all the buzz is about!

Bug Fables is now officially available for purchase on Steam!

Join Kabbu, Vi and Leif on their adventure today!

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Bug Fables Release Is Only One Week Away!

Mark your leaves!

Bug Fables: The Everlasting Sapling launches on November 21st! Get ready to follow Kabbu, Vi and Leif on the journey of a lifetime!


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- DANGEN Team