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Deathbulge: Battle of the Bands News

v1.2.2 Patch Notes

So sorry again! Another small but important bugfix patch. A certain mysterious boss was sometimes broken after you defeat him, fixed now!

The 1.2 patch was so huge that a few bugs unfortunately leaked through. Hopefully this is the last!

(Amazingly we did 3 full 100% playthroughs on 3 different platforms and not once came across the bug. It ended up being an unpredictable 50/50 coinflip thing and of COURSE we got 3 "good flips" in a row ːkeefmadː )

v1.2.1 Patch Notes

So sorry about this! Just a quick hotfix. The UI was broken if your OS was set to languages other than English.

v1.2.0 Patch Notes

This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you.

By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!!

CHANGELOG

  • Stopped Ian and Faye from weighing in on an incredibly situational conversation they’re not even around for.
  • Removed an invisible test warp that was accidentally included and could break the game if used.
  • Autosave text is more visible and occurs after screen fade instead of during.
  • Fixed Wither’s “increased Melody damage taken” attribute.
  • A couple of single target skills were doing ALL TARGET visual fx. Not anymore.
  • Fixed a bug that broke the camera if you skip a cutscene during a “camera follows target” moment.
  • Brand new Tonewood Forest combat background.

1-YEAR ANNIVERSARY

Here's something to celebrate the occasion, feel free to use it for a desktop wallpaper!



HUGE thanks to everyone who spent time with this lot, We know they can be a bit of a handful so we appreciate it.

Thanks also to everyone who spread the word about the game, left a steam review, it all helps so much and means so much to us.



(In fact, it means SO MUCH that a couple of months ago I got a tattoo that keeps a tally of all the steam reviews for the game. I intend to keep it updated!)



Also let's HEAR it for you artists out there, look at all this sensational fan art, and a cosplay!! Receiving this stuff is always a huge day brightener so it makes sense to collect every single bit of fan art into a folder. Who WOULDN'T??

We're very flattered to see people still talking about this game a year on, funnily enough we've had more press coverage in recent months than we had on launch. If that's not a sign of QUALITY GAME, I don't know what is.

Lastly, the game is 33% off for the next 7 days! After all, what's an anniversary celebration without a TRIUMPHANT DISCOUNT??

Premium thanks from all of us.

- Dan, Kyle + Scott

v1.1.1 patch notes

After the WILD THRILL that was patch 1.1, this one might feel a tad uneventful. Just addressing a few little things that have surfaced since.

Also, thanks again for leaving all those lovely reviews, they've been wonderful to read.

UI

  • ALT_FX description text is no longer squashed. (It wasn’t a space typo I swear.)


MISC

  • Fixed pre-signup Tonewood entrance dialogue trigger.
  • Saeva note dialogue trigger in Hoho tent no longer clashes with Modpod interactable.