v1.2.0 Patch Notes
This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you.
By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!!
CHANGELOG
By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!!
CHANGELOG
- Stopped Ian and Faye from weighing in on an incredibly situational conversation they’re not even around for.
- Removed an invisible test warp that was accidentally included and could break the game if used.
- Autosave text is more visible and occurs after screen fade instead of during.
- Fixed Wither’s “increased Melody damage taken” attribute.
- A couple of single target skills were doing ALL TARGET visual fx. Not anymore.
- Fixed a bug that broke the camera if you skip a cutscene during a “camera follows target” moment.
- Brand new Tonewood Forest combat background.