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v1.2.0 Patch Notes

This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you.

By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!!

CHANGELOG

  • Stopped Ian and Faye from weighing in on an incredibly situational conversation they’re not even around for.
  • Removed an invisible test warp that was accidentally included and could break the game if used.
  • Autosave text is more visible and occurs after screen fade instead of during.
  • Fixed Wither’s “increased Melody damage taken” attribute.
  • A couple of single target skills were doing ALL TARGET visual fx. Not anymore.
  • Fixed a bug that broke the camera if you skip a cutscene during a “camera follows target” moment.
  • Brand new Tonewood Forest combat background.