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Deathbulge: Battle of the Bands News

v1.0.3 Patch Notes

FIELD ABILITIES

We’ve received feedback regarding the difficulty in avoiding certain enemies in some of the LATER areas. While we do intend for these areas to be more threatening than earlier ones, we do recognize that due to the strict escape requirements in battle, field abilities should be more easy and reliable to use. To compensate, we’re increasing the effectiveness of both Ian and Briff’s field abilities.

Ian’s Trembling Shockwave:

  • Enemy stun duration increased from 1.5 seconds to 2 seconds.
  • Cooldown increased from 2 seconds to 2.25 seconds.


Briff’s Slink on By:

  • Failed slink cooldown reduced from 1 second to 0.75 seconds.
  • Successful slink duration increased from 2.5s to 3s.


UI

  • Increased the visibility of a character’s stat changes when equipping a different class mod.


ENEMIES

  • K-Kwak in Claire’s Hair: HP reduced by 4%.
  • K-Kwak in Claire’s Hair: Reduced the frequency at which he applies K-Hype in his later phases.
  • The encore action performed by a certain 4-piece band battle now only applies 2 measures of Contagion instead of 4.


BUG FIXES

  • Fixed an issue with the “Litter that Glitters” side-gig where you weren’t able to receive one of the rewards if you managed to find and redeem ALL codes prior to receipt of that prize.
  • One of the rarer dialogue variants for the ending sequence was causing a softlock. Really unfortunate place to have something like that happen and if you are one of the unlucky few to have triggered this ending prior to this patch, VERY sorry about that.
  • Hoho Bocks dialogue fix.
  • Fixed a bug where an enemy could paralyze your character on the same frame that your turn comes up, giving you the ability to act even while paralyzed.

v1.0.2: Keyboard Controls Update!

Keyboard Controls

In light of recent feedback, we’ve decided to adjust the default keyboard controls to better suit a more modern, one-handed play style while we work on implementing key rebinding.

  • Interact: SPACEBAR. Enter is available as an alternate key.
  • Field Ability: SHIFT.
  • Back/Cancel: ESC. Backspace is available as an alternate key.


With the change to field ability being SHIFT, please be aware that if you’re on Windows you may trigger the STICKY KEYS shortcut when dashing around with Faye. We highly recommend disabling this shortcut to save your sanity. Additionally, be mindful that any SHIFT-related hotkeys will cause your character to use their field ability.

We realize that some of you may have become familiar with SPACEBAR as field ability and we apologize for the SWITCH UP, but we feel this is best for the game until we’re able to offer rebindable keys.

Equipment

  • Several patches have had their descriptions updated to reflect that they are band-wide effects.
  • Corrected the description for Jen & the Regens to show the correct lifesteal amount (20%).
  • Jen & the Regens always healed for 20% of damage dealt. The tooltip was INCORRECT. THIS IS NOT A NERF.
  • (Mod) Weaver of Darkness’s melody stat has been reduced by 19%.
  • (Beat) Nauseating Belch Plus now correctly applies 1 random measure effect to the enemy’s bar.


Bug Fixes

  • Fixed a rare situation where multiple Ravestone enemies could paralyze your entire party within a single turn
  • Fixed a bug where Kurtical Hit prevented recoil hits from firing.
  • Fixed a bug where K-Touk’s boombox would sound broken even if you reloaded from the previous save.
  • Fixed several softlocks and various issues.


Misc.

  • Fixed various typos.
  • Adjusted the volume of some music tracks.

A Big Post-Launch Thank You + Upcoming Changes

Before we get into the upcoming changes, we'd like to express our appreciation for all the feedback we've received thus far.

We are incredibly flattered by the bombardment of lovely things we have read. Thank you SO much for taking the time to leave a review. Not only are they an absolute joy to read, they also help us massively. Every review gives the game that little bit extra of a chance to reach others, so if you feel this game deserves to be seen by more people, you know what to do!

On a similar note, if you know anyone who you think might enjoy this silly world we’ve created, we STRONGLY encourage you to tell them about it, especially while this 15% launch discount is still going strong! 😉

THANK YOU.

Now, onto what's coming.

We'll be releasing a patch VERY SOON with a number of fixes and changes. Aside from the GAME BREAKING BUG FIXES, they're mostly minor changes. However, we've been listening to feedback about the keyboard controls and WE HEAR YOU. So, this next patch will feature a change to those default controls. Here's what's changing:

  • Interact: SPACEBAR. Enter is available as an alternate key.
  • Field Ability: SHIFT.
  • Back/Cancel: ESC. Backspace is available as an alternate key.


This mirrors the control scheme we used for the majority of the game's development, including the demo and beta. Our reasons for deviating from this scheme had to do with the SHIFT key having conflicts in Steam's overlay and in WIndows itself (hello sticky keys) but after much deliberation, we think it's ultimately the most comfortable control scheme.

That being said, we are planning to add the ability to rebind the keyboard controls, but it's going to take some time. We're hoping these changes make things a little less frustrating for the folks who don't find enter/backspace ideal until then. Of course, we will always advise people to play with a controller regardless, as that's the PREMIUM experience.

We know it's not great to be changing the keybinds on people now that they've had the chance to get used to them, but this is one of those things that simply gets worse the longer you wait. We hope you can forgive this gaming faux pas and get used to the new field ability key quickly and without too much trouble. Just make sure to turn off sticky keys!

THANKS AGAIN for the WARMEST of receptions. Love to see people really enjoying the game!

French & German fix!

We noticed French & German users had bugged out menu text, very sorry about that. We had some localization prep work (but no translations done yet), and did not realize it would actually fire. Should be fixed now!

Deathbulge: Battle of the Bands releasing August 8

Following the Kickstarter success in 2019, Deathbulge: Battle of the Bands finally has a released date and it's coming soon on August 8th.

Read the full article here: https://www.gamingonlinux.com/2023/07/deathbulge-battle-of-the-bands-releasing-august-8