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Cavity Busters News

Cavity Busters Update 35 patch 15

Hello!

I have another patch to better fortify collisions, and to fix a crash associated with Filling Gummy. I think you will find that collisions with solid objects within rooms is much smoother now. I had to go back to the drawing board and work out a new method for checking collisions and smoothing them out. The result is 100x better then the previous method.

Annnd that's all this time.
Enjoy!

Cavity Busters Update 35 patch 14

Hey everyone!

This is just a small patch that finally FINALLY fixes a collision crash that would happen when dodge rolling into a collision at an angle and letting go of direction input.

That is all. Enjoy!

Space

Cavity Busters 35.13 (no more letters)

Hello! Bug squashed! It was quite the rabbit hole. And a example of how tangled and strange game development is :D

So yesterday I posted an update, a temporary fix to an issue where the player couldn't pick up items. Here's what was wrong:

If you decide to loop, the store prices go up. The game would display the correct price, check if the player has equal or more mints before allowing the player to purchase. Then it would take away the mints. Except it would take the price x the current loop (which is the formula i use to increase the prices) and put your mints in the negative most times. Non store items technically cost 0 mints, and the game always checks that you have enough mints no matter what item you're picking up. So if your ever in the negative you technically don’t have enough to “buy” the item 🤦‍♂️ vidya games are hard y’all.

-fixed prices not being displayed correctly on loops
-fixed mints from going into the negative which would make picking up upgrades impossible
-fixed a bug where tooth gummy couldn't jump on enemies

Alrighty that is all for now! Thanks for your patience! :)

Peace!

Cavity Busters Update 35.12f

There's a reason why devs don't usually use letters in their build numbers. It's stupid. Anyways! Here's a tiny band aid until I find the culprit for a bad bug.

There's been reports of not being able to pick up items. That's bad. But what was really bad is it would happen in rooms where the doors lock. The game wants the player to pick any item before leaving. But if you couldn't pick up the upgrade, you would be soft locked in the room. Bad bidness. So I changed how that works. The doors no longer lock. I'm still searching for the main bug though.

If you happen to come across the "not being able to pick up bug" let me know. I'm having a hard time finding it!

A few other things were fixed:
-fixed a bug where Spiborg would not finish one of his attacks in turbo mode
-fixed a graphical issue with pink eye

Peace!

Cavity Busters Update 35.12d+e

Hello again! This is patch notes for like the three latest updates. They were each kinda minor but I wanted to let ya know what was fixed/changed :)

  • loads of fixes for interacting with objects while the game was paused. i thiiiink i got em all.
  • the hp bar will adjust to the amount of hp you have. and if you have an obscene amount, the bar will be drawn behind the mini map.
  • i made a lot of changes to how the game handles fps dips. instead of checking if the fps is dipping, I put some hard limits on the amount of certain objects can spawn.
  • the game will not allow more then 550 bullets on screen at one time. you likely won't notice this until you start looping


Ayyy that's all! Enjoy!

Space