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Cavity Busters News

Cavity Busters Update 35 hotfix 1

This is just a small patch to address a few little things.

  • boderless window option is now cleaner looking
  • next shot upgrades wont be overridden when picking up another tooth
  • lowered the hp of brain wash
  • brain wash bullets no longer have a poison effect


If you encounter any bugs or other oddities feel free to post them on steam or in the games discord.

Thanks!

Cavity Busters Leaving Early Access!



Hello everyone! This is an exciting one. Cavity Busters is leaving early access today! Couldn't have done it without everyone's feedback and support. So what does that mean for CB? And what's next?

Next for Cavity Busters
Content wise, Cavity Busters is complete. However this doesn't mean that support will end for CB. I could tweak and nerf this monster forever but what's the fun in that? If any serious balance issues occur, they will be addressed. And I won't hesitate to add new upgrades and what not down the road. But that will be less frequent.

Next Game
In my spare time I've been working on something else! It's quite different from Cavity Busters. It's a more traditional roguelike, with turn based movement, but with some real time elements as well. It's still in the early stages but I post occasional gifs of it on my twitter. That's all I'll say about that for now. :)

As always the full change log is below. Just want to say thanks for everything. If you'd like to, please consider leaving a review. Once we hit 'very positive' rating, I'll stop shilling for reviews, I promise :) Please enjoy and let me know if you need help with any issues. Thank you!!

Peace out!

[previewyoutube][/previewyoutube]


What's New:
  • 5 new enemies
  • 1 new boss
  • new dialogue to Diseaple
  • 133 new rooms
  • 7 new achievments
  • added tooth caps
  • every enemy have a bestiary now
  • 6 new upgrades


Changes:
  • changed one of the shmup enemies pattern
  • the names of enemies is now hidden in the bestiary if locked
  • changed the layout of the hub room
  • one jerk boss attacks was nerfed just a little for performance issues
  • nerfed rock ammo


Bugs and Fixes:
  • fixed a text bug with loose tooth upgrade
  • fixed a bug with exchange monster making player roll infinitely
  • fixed a crash that would happen when player would interact with exchange monster with no items
  • fixed a bug where filling gummy would get stuck on a walls
  • fixed a bug where player could get stuck in a wall after beating a certain boss
  • fixed a bug where one of the badges on the save profile wouldnt fill out properly
  • fixed a bug where enemies that don't have alt bullet patterns would display that they do
  • fixed menus being open when other interfaces are open
  • fixed a bug where you play ortho II level twice after loosing some of gobs teeth
  • fixed several bugs with eye boss body segments spawning things it shouldnt
  • fixed a bug where controller binding would get reset to default buttons




I went to the dentist this past week, so I had to ask for the xray. I also had a ct scan which produced a 3D image of my mouth, which looked amazing. I couldn't get a hold of that one unfortunately :(

Cavity Busters Update 34

Hello everyone! Welcome the weekend and another update :) This update is kinda on the smaller side as I would normally work on it for another week. But I'll be gone next week so I wanted to get this out today. But still some good stuff in this one!

Lore and Bestiary Entries
I added a handful of bestiary entries as well as new dialogue for Gob. Writing lore is tough. I try to keep it simple and not get too wordy. Lore is there if you want it but easy enough to skip through it. So I have a proposition to those that enjoy lore and more specifically enjoy Cavity Busters lore. Are you interested in writing an entry for a single enemy in the bestiary? I'd send you a list of the ones that still need an entry, and you would pick the one you'd like to write for. Of course I'd get final say and you would get a mention in the credits for writing. Let me know! If you're on the games discord it'll be easier to get in touch and talk specifics.

As always, thanks for playing! Please consider leaving a review and telling your roguelite loving friends about Cavity Busters so they too can get the CB bug! :)

Peace!

What's New
  • added a new entry to the manuel for booping enemies
  • regular enemies now have a small chance of dropping an bestiary entry once you've killed a number of them
  • added an option to toggle shmup shooting to control options
  • added new bestiary entries
  • gob has more text and will say a few new things when you talk to him after a run
  • gob upgrades are granted when defeating final shmup boss
  • letting go of shoot button in shmup mode will attract upgrade goop to you
  • two new upgrades (for a total of 274!)


Changes
  • nerfed orifice
  • explosive diarrhea no longer takes effect in shmup mode
  • when enemies take damage or are stunned, instead of flashing solid colors, there is some opacity so you can see enemies more clearly
  • bullet indicators now have a little movement to them
  • updated some bestiary entries


Bug Fixes
  • fixed a bug where jams second phase head would fly off the screen really fast and take for ever to come back
  • fixed bug that would happen from booping enemies on a wall
  • fixed a bug where a big tooth would register as hitting a wall while shooting against a wall
  • fixed a bug where boss jam would not drop bestiary entry
  • fixed bug where stat decreasing tentacle would push player into a wall

Cavity Busters Update 33 hotfix 2

Ok this DOES fix the slow down issue. Pretty sure. :)

  • made combo meter stop when in shmup mode
  • really fixed slow down (i'm good at this) ːsteammockingː
  • fixed bug with tooth gummy and glass tooth shot
  • nerfed room where two shiv mini bosses would spawn, down to two

Cavity Busters Update 33 hotfix 1

Just a small patch to address a nasty bug slowing down the game.
  • fixed a bug that caused severe FPS drop when transitioning to shmup mode (not fixed)
  • fixed a bug where music from shmup would keep playing if the game was restarted during shmup mode
  • wild wild tooth now synergizes with loose tooth upgrade