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Cavity Busters Update 33

Hello! How's everyone? Here's a regular sized update this week. I'm gonna hopefully stick with a bi-weekly or weekly update schedule as I'm hoping to push a lot of polish updates. So here's the first round of polish!

Shmup Mode Changes
I also separated shorter rounds from the shmup mode. Shorter rounds will now be an unlockable game mode. As always though, you can access it right away by going into the accessibility options. And now, if shorter rounds is turned off there will be a small shmup wave of enemies between levels where you can gain some goodies by playing it well! Some of you might recognize the enemies from another game of mine. :)

A note about performance:
I made some changes that should help performance. Specifically for people who use monitors with refresh rates higher then 60hz. But you'll have to let me know. Did performance get better? And more importantly, did it get worse? ːtrazzː

That's all for this update! Full change list below. Thanks for playing and for the super nice reviews you all left the last few weeks. They were sooo nice. Gave me a nice boost to keep working on this monster :D Anyways, thank you. Until next time!

Peace!

What's New
  • shorter rounds is now an unlockable game mode
  • shmup mode now has shmuppy levels between shmup bosses
  • added an option to fast dismount walls (still needs some work)
  • added a new screen to show synergies
  • two new stackable upgrades
Changes
  • tried a few things that hopefully help with preformance
  • first shmup boss will now stay above a certain level on the screen
  • lowered the requirements to unlock tongue gummy
  • give sound to picking up zits
  • shorter rounds is now seperate from the new shmup mode
  • hypothermia II no longer takes affect when you're in shmup mode
  • enemies now have a brief delay before they can cause contact damage when entering a room
  • tumor garden slowly pushes away pickups that are touching it
  • phlegm upgrade now refills your goop up to 100 if below at the start of a new level
  • added a bit of polish to controller use. still needs more


Fixes
  • fixed toilet paper upgrade from destroying bullets in wrong room
  • fixed a bug where shooting eyeborgs second phase with rock ammo would crash the game
  • fixed a bug where eyeborgs second phase body would freeze constantly. now only it's head can freeze
  • fixed certain enemies starting out invisible
  • fixed a handful of bugs connected with transitioning to shmup mode
  • fixed a bug where picking up mad cow disease would cause previously cured diseases that are obtained from tumor garden to come back

Cavity Busters update 32 hot fix 3

Here's another little batch of fixes

  • made loading and save files a bit more reliable.
  • put safeties in place to make sure doors wont auto lock you in a room
  • disease that hurts you for taking upgrades and disease that cures you for taking diseases should now cancel each other out
  • fixed a visual bug shmup mode
  • fixed bug with tumor garden where nothing was showing up in the garden even though there was previously


So the bug with the tumor garden... The bug couldn't be fixed without clearing the data for the tumor garden. Sorry, I had to harvest your tuums :( But the game should refund you a seed for each plant you had planted.

Cavity Busters Update 32 hotfix 2

  • fixed a bug where players could access content not technically in the game
  • fixed a bug with maw breaker that caused a crash. took away tooth feeding mechanic till i figure out why it's crashing.
  • fixed pull tooth sequence opening when trying to dig
  • skull monumeat gives less rewards
  • enemy botter no longer shoots a seeking bullet on hardmode

Cavity Busters Update 32 hot fix 1

  • fixed a crash that occured when talking to Snag
  • fixed Bat boss flying off screen and taking forever to get back
  • fixed a bug where final boss music was missing a layer of music

Cavity Busters Update 32 - The Shmupdate Update

Hello and welcome to The Shmupdate Update!



This update almost nearly finishes off the major content that was planned for Cavity Busters. Besides polish, bugs and whatever else I might decide to add (I added a whole new NPC yesterday because...) the game is almost complete! Now is a good to pick up the game if you've been holding off. And because after this update, the price for Cavity Busters will be increasing slightly. I'm thinking the final price will be 14.99 USD but still not sure. Anyways, on to what's in this beast!

Shmupdate
So probably the obvious thing, there's a new shmup mode/segment! I can share how you access that but steer clear if you want to figure it out on your own. It's nothing crazy. Fill Gobs mouth with teeth and play as normal. I hope to flesh out the shmup mode a little more. It's some good ol' fashion shmup action though.

A new Gummy
Yeah! Now there's a total of 8 playable Gummys. The newest gummy lets you BE THE TOOTH. You'll have to unlock it or you can access it through the accessibility menu. If you play with a controller, turning the auto aim (click the right stick) is suggested.

Besides loads of changes and balances AND 17 new upgrades, those are the big two. You can catch a full change log below. If you're enjoying your time with Cavity Busters, please consider leaving a review so we can get to a 'very positive' steam rating! :) As always, thanks for your patience, your time and suggestions, and most of all, for playing Cavity Busters!

See ya!

What's New
  • 17 new ugprades
  • a new shoot em up segment
  • 3 new boss fights
  • new sounds for newer gummys
  • new sounds for some random stuff here and there
  • added more lore to bestiary
  • 2 new npc
  • 1 new playable character
  • added a tool tip toggle button to options
  • 1 new synergy
  • new 'mash button' segment for waking bosses and getting Gob upgrade
  • new save profile card and icons
  • 1 new achievement
  • a mechanic where you can lower enemy stats
  • new UI indicator to show the effect of your next shot


Bug Fixes
  • fixed bugs that stem from the tutorial, causing bugs in regular runs
  • fixed more tutorial bugs
  • fixed a bug where shorter rounds would be ignored when looping
  • fixed a bug where only 1 type of gob upgrade would be granted
  • fixed a bug where you could roll infinitely until you ran into a wall
  • fix controller vibrating bug
  • fix being able to jump out of room when jumping to rooms
  • fix fast swapping ammo
  • fixed bug where wall hugger enemies that move keep moving when the game is paused
  • fixed controller text being off


Changes


General
  • added indicators to certain npcs to show where/how to interact
  • lowered the distance you have to be to talk to some npcs
  • smoothed out the Harvest Tuum a little bit
  • changed the layout of a tutorial room
  • changed room mod "insta kill" to "takes away max hp on hit"
  • updated credit screen
  • looping now spawns limited upgrades to keep things from getting too crazy
  • you can now never die by giving away crowned teeth (i.e if you give away a crowned tooth when at 1 hp)


Upgrades
  • made skin tags a bit safer
  • hypothermia II is less slippery when landing on the ground from a jump
  • upgrade eggs is now locked by default
  • entamaphobia fires off lasers a bit more often
  • used siphon now gives less hp to enemies and does so a max of 3 times
  • changed name and how laser vial works.
  • adjusted some upgrade descriptions
  • metal wire upgrade now does extra damage and cause enemies to spew more bullets when affected
  • magnet upgrade now pulls enemies towards your tooth
  • items that you haven't picked up before now have an 'unknown' tag


Bosses
  • nerfed a few Boss Seers attacks
  • mini boss Um has a slight delay between attacks now
  • boss Jam only drops one pick up now
  • when Hatchling boss splits, his splits have less hp
  • Jam boss attacks were nerfed a little
  • boss spiborg second phase now has a few hit boxes on the body