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Project Zomboid News

42.13.2 UNSTABLE HOTFIX Released

NEW
- New improved whitelist
- Drying racks are functional in MP now
- Updated "Announce Animal Death" message
- Added a limit on the number of animals sent in a single AnimalUpdatePacket
- Added Plastering in MP
FIXED
- Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases
- Fixed not being able to remove and replace battery in different devices
- Fixed being able to put more items in the container than capacity allows
- Fixed Favoriting recipes (Craft and Build menu) being reset after relogging
- Fixed weight pointers
- Fixed some performance issues with animal zones
- Fixed animal pathfinding in MP
- Fixed server crash caused by pipe bombs
- Fixed number of visible zombies counter
- Fixed SFX glitch when getting attacked by a zombie while shooting
- Fixed seasoning ingredients not being displayed in tooltip
- Fixed plant tile updating only after revisiting chunk or relog
- Fixed not being able to remove seeded furrows
- Fixed memory leak with NetworkState packets
- Fixed wrong animation when unequipping an attached item on the player's back
- Fixed backpack sprayer duplication
- Fixed MP Soaked and Wet states
- Fixed body insulation/temperature always being at 0
- Fixed disassembled furniture not disappearing from the world
- Fixed weapons unequipping when character is climbing through windows
- Fixed microwave/Stove timers resetting to 0
- Fixed double door sfx
- Fixed not being able to get an animal corpse from the car trunk
- Fixed non-lootable containers placed in doorways
- Fixed NPE caused by calling getVehicleContainer() on null square
- Fixed wrong items being selected and captured from stack of items
- Fixed updates breaking setting the ZombieState FMOD parameter
- Fixed being unable to build stairs above ground sometimes due to non-existent squares.
- Fixed stair pillars not appearing on clients until reloading the area.
- Fixed odd cutaway behavior of player-built stairs and support pillars.
- Fixed not being able to craft Fire-Hardened Spears
- Fixed character with the claustrophobic trait not panicking inside buildings
- Fixed car battery looping sfx glitch
- Fixed clothes drying only when picked up
- Fixed door shaking animation
- Fixed basement entrance disappearing after building & removing floor overtop of entrance
- Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement
- Fixed rope attached to the animals not breaking
- Fixed several cases with commands: AddXP and LoseXP
- Fixed remote player health sync issues
- Fixed bombs staying in player's inventory after relog
- Fixed not being able to butcher the animal corpse in the inventory
- Fixed Hitting SFX isn't always playing

42.13.1 BETA HOTFIX Released

This patch is currently available on the "42.13.1" Steam Beta and will likely land on the Unstable beta branch before the holiday break.

Instructions: Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “42.13.1” from the Beta Participation Dropdown Menu.

MP save games from 42.13.0 will not be compatible.



[h3]FIXES[/h3]
- Fixed loot not respawning in MP
- Fixed severe stutters in MP sessions
- Fixed server crashes caused by colliding with an animal while inside a safehouse
- Fixed IsoChunk.soundList not clearing when chunks are reused, leading to zombies following players to other towns.
- Fixed Nimble skill not progressing in MP
- Fixed wrong multipliers being applied to skills
- Fixed foraging zones not being created
- Fixed Foraging XP gain being abnormally high
- Fixed corpses not being transferred into containers properly in MP
- Fixed extended placement of items for MP
- Fixed Organized/Disorganized traits not having effect in MP
- Fixed Endurance recovery speed not changing while seated
- Fixed missing Wakeful, Sleepyhead, Restless Sleeper
- Fixed Host Settings UI scaling issue on some resolutions
- Fixed VHS/TVs not giving XP to players in MP
- Fixed a desync issue when a remote player reconnects to the server, the weapon in their hands will not be displayed.
- Fixed not being able to fast-forward sleep in vehicles in MP
- Fixed not being able to remove servers from Favorites
- Fixed not being able to sleep on the ground
- Fixed disappearing animal corpses when destroying Butchering Hook
- Fixed server side exception when performing “Attach Animal to Rope”
- Fixed exception with weapon upgrades
- Fixed an exception with drying racks (drying racks are still WIP)
- Fixed exception when trying to start an engine while there is no battery installed
- Fixed errors when double-clicking on empty containers in inventory
- Fixed Ratchet Wrench causing error when taking Engine Parts.
- Fixed animal duping in inventory after relogging
- Fixed animal dupe in Livestock Trailers
- Fixed dropping a heavy backpack you don't have room to carry in main inventory leaving a copy in inventory
- Fixed the bug when being overencumbered, selecting the "extra option" of Worn Clothing drops a duplicate item on the ground
- Fixed not being able to run over animals
- Fixed animals spawn on trap check
- Fixed not being able to kill a small animal while holding it in hands
- Fixed animals pathfinding after being dropped to the ground
- Fixed troughs not having food upon the first visit to a default livestock zone
- Fixed Specific timed actions giving errors (using Dice, Card Deck, Dented Can, Unlabeled Can)
- Fixed Water capacity bar locking on 1L when filling, leading to not being able to create Stews etc
- Fixed character gaining the Strength XP while seated in a vehicle
- Fixed Generator SFX remaining after turning it off
- Fixed being unable to pick up a Generator that was dropped while entering the vehicle
- Fixed not being able to place Generator and other furniture on seats in vehicles in MP
- Fixed not being able to pick up some stuff from disassembled furniture
- Fixed not saving the lock status on the handcraft UI
- Fixed partially consumed food items still being displayed as full in the UI
- Fixed padding information not updating on unequipped clothing items
- Fixed disappearing favorite, unusable and unwanted tags
- Fixed vehicles getting stuck in the air after collisions
- Fixed zeds no longer ragdolling
- Fixed zombies wanting to pathfind around fences instead of vaulting them.
- Fixed "Destroy" not working for multi-tile objects
- Fixed chickens disappearing in hutches after relogging
- Fixed map annotations being removed after relogging
- Fixed players failing to connect to Host with names that contained symbols
- Fixed being able to open locked garage doors
- Fixed the order of clothing layers for mod creators
- Fixed a case of the Chickenpocalypse

The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays

Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online.

Read the full article here: https://www.gamingonlinux.com/2025/12/the-huge-project-zomboid-build-42-finally-gets-multiplayer-just-in-time-for-the-holidays/

It's taken a year, but Project Zomboid multiplayer has finally opened its doors again, just in time for the holidays

Almost exactly a year after Project Zomboid build 42 first launched, developer The Indie Stone has given us an early gift for the holiday season by deploying its long-awaited multiplayer support. Any apocalypse survival expert worth their salt knows that having reliable companions is far more valuable to staying alive than any single resource or piece of equipment, so it's no surprise that the ability to run a multi-person server is one of the most popular ways to play the zombie game. It's been a long wait, but Project Zomboid build 42.13 has what you need, and it's live right now.


Read the rest of the story...


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Unstable 42 MP Released

Unstable Build 42.13, which contains multiplayer support, has been released.
Merry Christmas. Ho ho ho.

https://www.youtube.com/watch?v=lYKS02PYF7E

[h3]IMPORTANT NOTES[/h3]
Multiplayer is WIP and has been released for stress testing.

  • For the best experience you are STRONGLY advised to play on whitelisted servers or in Steam co-op.
  • It is currently inadvisable to have more than 20 players on a server. This will be further improved.
  • Please do not use debug during MP games. This will impact negatively on server performance.
  • Please disable all mods. Even client ones.
  • Ragdoll functionality has been disabled in MP. This will be added in later patches.
  • Please be aware that future updates to the Unstable branch WILL disrupt ongoing MP games.
  • Saves created before Unstable 42.13 are no longer compatible. The conversion process will very likely break elements of your game. Please back up your save before continuing, after which debug could potentially be used to restore any lost items, animals, carrying capacity and player attributes.
  • Much has changed under the hood. Please be patient with the modding community while they update to make their mods compatible.
  • Information for modders on 42.13 can be found here. We are also working to provide modders with more guidance, and game code improvements, alongside future Unstable updates.
  • Additional balance, QOL, and game mode / feature improvements will come in future patches.



[h3]HOW TO FIND BUILD 42[/h3]
Build 42 is currently on the Unstable beta for all Project Zomboid players on Steam.

To find it:

Right-Click game in Steam library -> Properties -> Click “Betas” tab -> Select “Unstable” from the Beta Participation Dropdown Menu



When it is clear that the version is stable enough, and likely after it has been hotfixed, the latest version of 42.13 will be uploaded to GOG.


[h3]PATCH NOTES[/h3]
The full changelist for 42.13 outside of MP is quite long. You can find it here. Some highlights of its contents run as follows:

  • Improved target selection when aiming firearms.
  • Improved interior lighting. Barricades (except metal sheets) and Curtains allow some light to pass through them, even when vision is blocked.
  • Multiple Inventory-related QOL improvements including double-clicking actions, additional equipping while walking, and auto-deactivating unequipped items.
  • First pass of re-organization and new icons to streamline RMC interactions
  • Continued Crafting/Building interaction improvements